I’m kind of bummed about this, the game already has a ton of content but BoTW had some great challenging DLC and ToTK would have definitely benefitted from something similar.

    • Blep [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I feel like it took botws worst mechanic, item breaking and built the game around it. It forgoes the exploration to fovus on improvised combat

      • Deadend [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        I don’t hate the item breaking AS A CONCEPT. I like it with the Master Sword where it essentially has a cooldown.

        I would love if the game had more weapons that went into a cooldown status and fusions were made to be quick. As it is, the best way to play is with the item dupe glitch, as there is so much tedium.

        • Blep [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yeah thats what makes going under work, every random bit of office equipment is a weapon and they pretty much all suck. When something breaks you can just pick something else up and continue whacking at whatever enemy. In BoTW I agree about how much of a chore it is to collect the bits of good gear, and relic weapons wouldve been perfect for the cooldown system the master sword got. With it it’d raise the floor of “worst item i have to use” to a point where duping the good shit wouldn’t be worth it.