• Mataresian@lemmy.dbzer0.com
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      2 months ago

      Even if you don’t like the game which will be hard for most. Supporting a developer like this is never a loss.

      • Land_Strider@lemmy.world
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        2 months ago

        Yeah, imo they fumbled at the start very bad but all these continuous updates really made it one of the rare open universe space games.

        • BigPotato@lemmy.world
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          2 months ago

          Releasing in that state shouldn’t count as a fumble. I’m certainly glad the game has turned around and wish no ill on Sean or the team…

          But the game absolutely deserved all the bad press it got and Sean did lie to the public multiple times.

          For introspections sake, I’d have probably folded like a paper crane and made the exact same mistake, give the pressure he was under but he’s only avoided the permanent moniker of “This Gen’s Molyneux” because the team bunkered down and delivered on his promises.

    • inb4_FoundTheVegan@lemmy.world
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      2 months ago

      I played it for the very first time a few months ago and honestly became obsessed with it for a few weeks. If the game looks like something you would be into then it’s absolutely worth $25.

      • Hugh_Jeggs
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        2 months ago

        That was my experience too. A few weeks of “This is cool” then it became boring and repetitive; all the planets and star systems are basically the same

        Maybe I missed something?

    • Parastie@lemmy.world
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      2 months ago

      It’s like $25 right now. I just bought it at work. I’ll put it on the Steam Deck when I get home.

    • thesporkeffect@lemmy.world
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      2 months ago

      I have 600 hours in it so far and I only stopped playing because I built my freighter large enough that pieces started disappearing off it randomly

    • Subverb@lemmy.world
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      2 months ago

      Buy it because it’s a fun game. It really is. I’ve got 300 hours in and will probably start a new play-through with this update.

      I was a skeptic too, and say what you will, but Hello Games has pushed a huge amount of content out for the game without ever having yet charged for an update or DLC. No other company I know would have done that.

  • Klear@lemmy.world
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    2 months ago

    I just wish they’d finally give VR roomscale support. As it is it’s extremely clunky and mods can only do so much to fix it.

  • Muffi@programming.dev
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    2 months ago

    I’m having a blast just traveling around looking at stuff in VR in this game. After about 25 hours I still have no idea what the actual gameplay is supposed to be.

    • Blubber28@lemmy.world
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      2 months ago

      It’s focused on exploration with combat, base building, and trading being important secondary factors. It’s not everyone’s cup of tea for sure, but it is the best game available at what it does. The immense expanse of the universe(s) is front and center in the experience.

      Checking it out in VR is on my gaming bucket list, as it’s already amazing on just a regular screen.

      • I Cast Fist@programming.dev
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        2 months ago

        I’d personally put quotes in combat. Haven’t checked this latest update yet, but combat has always been a complete letdown, especially on foot. Your character starts putting down your weapon if you spend 1 second without firing. Once the animation starts, it will add considerable lag between your click/button press and it actually firing, which can make you miss shots very often during fights. Beating those orange drones never feel like any sort of challenge, just an annoying chore, especially when the repair ones start healing your target from very far away

        Space combat is fine, but nothing to write home about. It’s all about dogfights among small craft, which is much better than doing anything on foot. Freighters and corvettes exist solely as stationary space rocks with maybe some cargo you can blow up to steal.

        I wouldn’t say trading is even a secondary factor, much less important in any manner. It’s just a crutch for players that don’t accidentally stumble on an easy way to get boatloads of credits. Getting nanites can be a much bigger chore (I’ve set up a macro to turn in food in the Anomaly for nanites, since I was playing on permadeath, so mold->nanites wasn’t feasible), quicksilver is even worse. A good chunk of my playtime was setting up active indium mining farms and uploading them in the hopes someone else could use the money, back before the price was nerfed down hard.

        it is the best game available at what it does

        Only at the “infinite* planets, infinite* universe” thing and seamless space to planet transition. It’s not the best at ground combat, space combat, base building, ship building/customization, trading, crafting, storytelling, being a space pirate, space exploration, ground exploration… Of course, no other game offers all of these things in a single package, at least not that I’m aware of, but I can name some games that do some of those things better than NMS

    • secret300@lemmy.sdf.org
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      2 months ago

      Honestly I thought that was it. Just exploring shit. If it isn’t then I guess I’ve been play it wrong

  • redracc@lemmy.world
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    2 months ago

    Every time I’ve opened No Man’s Sky, I always get excited to explore in the game. Sadly, always after playing a couple hours, I get bored because the gameplay loop isn’t as fun as the wonder you get when you first open the game.

    Everyone says that it’s got quests now, it’s got bases now, planets are more diverse but the depth of these are extremely shallow. So, for me, the game still has not been redeemed from when I bought the game on release.

      • PraiseTheSoup
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        2 months ago

        It’s $30 on Xbox right now. I’ve never seen it lower. Also, at least on Xbox, GOTY edition is meaningless. The content is all free updates to the base game.

        • minyakcurry@monyet.cc
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          2 months ago

          Ah, unfortunately I don’t have an Xbox. Been craving Sekiro after playing Nine Sols on PC.

          But good to know that 30 bucks seems to be the lower bound!

  • Liz@midwest.social
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    2 months ago

    Five or six years ago I used to be able to get 30 fps on low graphics with one or two mods to reduce the load on the GPU. Now I can’t even break 15 FPS without lowering the resolution to unusable levels. What gives? Same setup and everything.

    • ashok36@lemmy.world
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      2 months ago

      You had an out of date pc five years ago and you want to know why the same pc runs bad today?

      It’s time for an upgrayedd my friend.

      • EveningPancakes
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        2 months ago

        Agreed! It actually runs perfectly on a Steam Deck on high between 60-90fps

    • JokeDeity
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      2 months ago

      My brother in science… This can’t be a serious comment, can it?

  • john89@lemmy.ca
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    2 months ago

    I’ve always thought this game looked like shit.

    Doesn’t it only go up to 4 players or something? What a weird limit for such a large game. I guess the devs just weren’t skilled enough to raise it any higher.

      • john89@lemmy.ca
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        2 months ago

        🥱

        Did I criticize the thing you like? Pardon me for not keeping up with updates for shitty games before criticizing them.

        You’re also wrong: “The game can currently be played by multiple people together online in parties of 2 to 4 players.”

        https://nomanssky.fandom.com/wiki/Multiplayer

        • m-p{3}@lemmy.ca
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          2 months ago

          You can play as a group/team of four, but the game can display up to 32 players in the same area simultaneously, which is quite more likely to happen during expeditions.

        • off_brand_@beehaw.org
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          2 months ago

          Just like why post at all though? This clearly isn’t for you if you’re driven to insult the game on a post about it’s update.

        • Agrivar@lemmy.world
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          2 months ago

          Using a fucking outdated wiki as your “evidence” while acting like bloody Sherlock Holmes?!? Could you be a bigger ass?

          From the actual game website:

          “Experience up to 32 player multiplayer when you summon the social hub, the Space Anomaly, from anywhere in the universe. Form a group, go on inter-galactic missions together or visit each other’s bases.”

          • john89@lemmy.ca
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            2 months ago

            Why are you so upset? I just did a quick google search and that’s what came up. Am I supposed to do actual research for a shitty game? No, I don’t care that much.

            Also, they aren’t very clear about whether or not you can actually group up with 32 players, only summon them in a “social hub.”

    • Agrivar@lemmy.world
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      2 months ago

      “Doesn’t it only go up to 4 players or something?”

      That was the max number of players who could play together for something like 3 update cycles, and that was years ago. Everyone was still technically in the same shared universe, you just couldn’t actually co-op with more than that… but, again, that’s outdated. Not sure what the limit is now, if there even is one - it’s a more seamless and behind-the-scenes load-balancing deal now.

      • john89@lemmy.ca
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        2 months ago

        Everyone was still technically in the same shared universe, you just couldn’t actually co-op with more than that…

        So, it only goes up to 4 players because the devs aren’t competent enough to support more.

        Thanks for proving my point.

    • drislands@lemmy.world
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      2 months ago

      The gameplay loop is tremendously boring, too. I have no idea how they did that, since it’s basically the same as Minecraft.

  • GeneralEmergency@lemmy.world
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    2 months ago

    In case you want to know why games are released in the state they are. It’s because of games like “No Man’s Sky”

    • finestnothing@lemmy.world
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      2 months ago

      Games were over hyped, released buggy, and lacking a ton of features long before no mans sky, nms was just one of the most over hyped - it’s also by far the biggest redemption since it now has significantly more content than was ever promised at launch, and all of it has come free instead of in a ton of dlc’s or with monetization

      • Tattorack@lemmy.world
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        2 months ago

        Yes, but No Man’s Sky seemed like a real turning point. At first it was still considered embarrassing. Now it’s the status quo.

      • Zess@lemmy.world
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        2 months ago

        Is it really redeeming to spend so many years and resources on a game that still isn’t very good at all. They’ve basically spent two full development cycles on one mediocre game.

        • finestnothing@lemmy.world
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          2 months ago

          I definitely think so (plus I think it’s a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I’m sure they still sell more copies each update, but not enough to justify the cost if they weren’t wanting to work on it. I love me a good labor of love game.

          They’ve also been working on Light No Fire for ~6 years at this point so they’ve been doing more than just making new content for NMS this whole time

          • ZMonster@lemmy.world
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            2 months ago

            I just love that they used developments from LNF as an update for NMS. Like, they had no reason to do that other than being bros.

        • ZMonster@lemmy.world
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          2 months ago

          Sounds like it’s just not for you. Because I think it’s an incredible game and has been my go-to since the second update. It’s okay to not like something.

        • finestnothing@lemmy.world
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          2 months ago

          There’s plenty to do - it’s just sandbox based. There are some questlines you can do, but it’s largely meant to be an exploration sandbox game, not something that you’re constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want

          • The Octonaut@mander.xyz
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            2 months ago

            Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.

            • Xanis@lemmy.world
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              2 months ago

              Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.

              Anyway, I’m off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.

              But ri-i-ight, color palettes ahaha.

                • Xanis@lemmy.world
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                  2 months ago

                  We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?

        • kat_angstrom@lemmy.world
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          2 months ago

          I’ve got +1700hrs in it. I promise you there’s lots to do, it’s just a super chill non-linear game. It’s okay that it’s not your thing, but there is a reason that it’s had so many free updates and maintains a consistent player base after so many years:

          'cuz it’s good, if you’re into it.

          • The Octonaut@mander.xyz
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            2 months ago

            Well I’ve definitely given it a fair go.

            It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.

            And I’m definitely into “explore space and build things in a non-story, non-linear way”

            OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.

    • ZMonster@lemmy.world
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      2 months ago

      Oh boy, there’s missing the bus and then there’s this ☝️

      If you were to rank everyone to blame for the state of games at release these days, there are so many people that come before Sean Murray. First and foremost, is YOU. Not necessarily you or even only you, but the consumer. I haven’t preordered a game since standing in line at GameStop for Halo fucking 2. It was immediately obvious how stupid that was back then, and it makes nearly no sense these days. Some people want to support a dev and that’s great, but others just slap their money down on a preorder for a digital release from some soon to be defunct EA studio. You created a precedent for games to be sold before they are even made.

      Which brings me to number two, the studio conglomerates like EA, predatory confidence games like console exclusivity, and general anti-consumer practices. Hell, capitalism itself incentivises every studio to make their own store, lock every asset behind a paywall, and make the game progression as needlessly grindy and time-consuming as possible.

      You think Sean Murray masterminded the debacle himself? Watch his videos from during that time. He is incredibly awkward because he is a dev. He’s not a salesman or a marketing director. What dev do you know that doesn’t dream about what their game could be? And sure, the debacle is ultimately Sean’s responsibility, but he has gone above and beyond to make up for it. To blame him for “games these days” that fail to do that in any meaningful way is just so transparently ignorant.