*Microsot’s videogame business may had been up because they bought videogame business such as ZeniMax/Bethesda/IDSoftware, Activision/Blizzard and Mojang/Minecraft.
Crazy the first time I saw this thing was a random game (featured) on Itch.io
addendum: Denuvo is sick of “toxicity,” says people only hate it because it works
VAT in Australia is 10% (ref), but there are other things that effect the overall price (company’s obligation, regulations etc.)
You may eared it as Lumberyard, a game engine made by Amazon (after buying a CryEngine’s license) GamefromScratch
…or the videogame is known to make views on youtube.
Anyway, this don’t undermine the intention of the developer.
There’s also a modest proposal for those into satire.
People generally loving, generally hating.
Valve is not that good if you take your time to realize few things more, Valve is not that bad if you take time to realize few things more.
For example, you can’t say that Ubisoft can be that bad if you take a look at the industrial grade artistic output (allow you travel and interact with artistically astonishing worlds).
But when you check side as business entity, you can see everything is set up to please share holders and people that don’t even know “what’s a minecraft?”.
Valve knows how, when and why they mess with their customers. Ubisoft is just clueless about their gamer-customers because they known only theirs shareholders-customers.
‘keep fighting on until there’s an ultimate victory’*
You didn’t see Tim Sweeney that much active in the campaign for StopKillingGames: let’s make sure only publishers, and the publisher we’re happy with, to have political weight.
To people talking about “sinking ship”. I don’t think that’s it.
This is regular “I bought the IPs and customers perception of your history, not the actual human value of actual creators” from Microsoft.
Microsoft need the “CoD concepts” that force their platform (whatever Xbox/Windows may be) in the industry; anything else, doesn’t matter.
The “Valve good guy” points are noto just with customers, they also don’t mess with publishers, otherwise you wouldn’t see this much AAA publishers get in business with Valve so easily.
Epic gives literally money for free to publishers, but due to lack of “good guy points” (after all they bribe publishers: publishers are happy to get bribe money, but once you fail their demand… they shit all over you: see Randy Pitchfork’s latest comments on Epic) publishers are quick to forget them (despite much more convenient cut share).
TL;DR: if Valve annoy publishers, publishers take away the “Valve good guy” point.
Sony exclusive marketing black hole,
Epic exclusive marketing black hole…
SQ: “uhm… I wonder why Final Fantasy IP isn’t memorable anymore”.
Maybe a reality check around the fixed PlayStation platform being third place below to PC (Steam, not Epic) and Mobile?
There are other publisher that stick with Sony this much? 'Cus Capcom isn’t, and their IP aren’t just great… people actually pressure for more forgotten IP from them! (Dino Crisis, MegaMan etc.)
While this is understandable, it really shows how Proton is still a Damocle’s sword over Linux (and SteamOS) future in general.
God of War isn’t “Linux compatible” but “Linux-Windows compatible”: this is a problem because the Windows part is still under the strict rule of Microsoft, which mean Microsoft is in position to shut down any kind of access ( UWP is partial work on that direction ) and phase out the classic Windows support on which Proton/Wine works on.
I see this game mentioned repeatedly over the meme-brink, but it’s that relevant in the PC scope? Because I am beginning to think only people who had already played on PS4 care about it: it looks like the “I use Arch, btw” meme (a random guy repeated that make clear they use a product/thing… which nobody ask them about).
Bloodborne sold ~7million copies in the span of ~7 years ( ref ), for comparison a game like Sekiro (while not forgotten, you don’t see random people jumping out and say “I played/want Sekiro btw”) sold 10 million in ~4 years ( ref )
Japanese developers may have a still lag towards the new generation of Japanese gamers (which are almost strictly on Mobile with PC gaming arising).
I wonder what’s his stance towards fan made Doujinshi; yeah, I mean “those” Doujinshi.
Can’t or won’t?
“money”
I think this is more to have a look at a generational shift; Adults and elders may be still more familiar with movie stars, movie streaming services, Saturday cartoons, or things like those “Disney adults” I eared speak recently about, new generations just don’t seems to feel it anymore: all those paradigm may go into the background such as a play and opera.
You get the lemmy crosspost link, and thus Lemmy discussions, from modern source; instead the combines history of all Lemmy posts from years ago.