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Joined 9 months ago
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Cake day: October 7th, 2023

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  • Seriously, dude. While I can understand and share the angst against a lot of topics and the urge to bring them out whenever I see something contextually related, going off by a set topic in a wider context without having the relevant topic at hand isn’t fruitful.

    Do you anti-war protesting, do your part against western downplay, denial of or distraction from their colonial crimes and related heinous acts. Do all of these without taking part in beating the dead (and/or wanted to be revived) U.S.S.R / CCP bashing even, thus being focused on one side in your criticism. But also learn to make a distinction between one topic and another in a context and to take part in that topic in relevant places.

    I’m saying this by going from this comment chain, btw. I don’t have a habit of checking people’s comment history without being given a reason to do so.


  • Gambling is a widespread activity, sure. But mostly when gambling and addiction is mentioned together, people don’t go for most types. A little wager among friends is gambling? Sure. Playing numbers from time to time? Alright a little charm. Organizing or attending a poker night among friends? Have fun, but don’t overdo it. A holiday trip to Vegas? Limit yourself to a budget and don’t go over it. You wanna be a regular member in a gambling den? Get your shit together. You are going on a cruise with gambling included so you don’t wanna let the government get a wind of your activities? What a naughty rich boy.

    Going by all video games to be addictive, I’m going to assume you never played a proper story game without a grind element. By that logic of something simply having you spend time being an addictive activity, you can even call walking an addictive activity. A lot of games offer something novel, fresh or progressive value to them that makes them worth spending time on. Play a story game like Bioshock? You are in a world of treat with a book-like story telling that is also mixed together with engagement-enchancer elements like fps mechanics and abilities that will only take about 15-20 hours. Go with an RPG that is not just a dress-up or level-up, Disco Elysium for example? Your existential faculties are stretched to the edge for 50 hours. Hell, even go with Factorio. You will be playing a glorified lego game that helped you develop creativity and object grouping in your childhood, only with the adult version of that called engineering. These will not ask of you a specifically and horribly lengthened grind just to see purple sparks instead of yellow sparks. Especially in that these don’t have facsimiles like the most mobile gacha, moba, “rpg”, card, or similar other Korean or Chinese games pour out of a conveyor belt. You can enjoy playing these games, but don’t ask for praise or acceptance as they are as repetitive and ubiquitous as breathing or watching Windows XP screen savers.

    Also, if we are going to count critical acclaim, community, genre differences, financial success simply as popularity, we would have facial mask producers as the most popular industry in the previous years, have some film received badly by critics be never heard of or vica versa, have only superhero films and no art film festivals, and only invest in gambling ever in all work efforts. These are all different aspects a game development company will consider, at least if they are not focused on solely financial success as shown in regurgitated gacha games.

    As for gaming addiction, yes it is not different from playing gacha games or shiny copy paste games, really. These years, there are thousands of games that a gamer will hear or see of per year and be piqued about a hundred of them probably. Gacha games are alike in this regard: They will pour out tens of daily activities that will keep a gamer hooked all day long, same as those hundred games a year will keep another gamer on the hook all year long. This is only on the time aspect, tho. With gacha games, you get regurgitated daily missions one after the other; with 100 different games, you get at least 10 novel ones out of them and probably will play about 75 with a somewhat fresh aspect to them, and the game development industry is not a monolith on what games to release and profit from every year, unlike the gacha game maker being solely responsible for what daily activities to regurgitate and profit from.






  • For the same reason people shun gambling: They are designed to be addictive and rob you of something. Usually money via microtransactions, lately by being very cheap, regurgitated copies of other shitty games developing attention-deficit time waste black holes via a ton of ubiquitous daily rewards. Don’t get me wrong, a lot of games can have these aspects but these types of games look like they are completely designed to abuse these aspects all the way while offering almost nothing else.

    Success in entertainment can be considered from a lot of angles: Financial success, being acclaimed by critics, being able to form a niche but tightly-knit community, being a rare supplier of a niche genre, gaining world-wide renown, etc. Being hated and considered a shitty game usually comes in the form of how badly they are written, how much they abuse addictive mechanisms, how much of a copy they are, and if they mainly target vulnerable children or teenagers with these abusive mechanics.

    Think of having your spouse/family member forming a real gambling addiction or a football obsession that they will spend a whole bunch of money on these or spend a lot of hours a day only talking about these.