That’s two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on

  • Nakoichi [they/them]@hexbear.netM
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    1 year ago

    I think a lot of companies forcibly targeted new hardware and had unrealistic expectations about adoption rate, on top of pushing deadlines that do not allow time for optimization.

    Developers are under many unrealistic constraints that make it difficult or even impossible to deliver solid products.

    • BynarsAreOk [none/use name]@hexbear.net
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      1 year ago

      AAA studios are relying on huge memory and even frame generation as a crutch for not optimizing their games. Meanwhile NVIDIA/AMD are scamming people with new generation hardware that is hardly better than the previous one but relies on shit frame gen.

      The end result is shit unoptimized games requiring more powerful hardware which we don’t have because the duopoly figured out they can keep the high margins making obscene priced shit hardware if they just start cheating benchmarks.

      The usual tech channels are talking about it a lot now, GN/Hardware unboxed.

    • worlds_okayest_mech_pilot [he/him]@hexbear.net
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      1 year ago

      Yeah. It just makes me sad to see all these devs forced to push for “the next big tech” instead of letting the workers do their thing. Every exec and shareholder just wants to shill the “industry-leading” garbage at their presentations and meetings.

      I’m still going just fine on a 1080 Ti graphics card, and even that’s overkill for the games I play. I have never been interested in raytracing or anything like that. I don’t even want my games to look all that pretty, honestly. Just load fast and play well. That’s it.