• shameless@lemmy.world
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    7 months ago

    I have no idea what this game is but the person on the left looks like someone who’s been in battle and is still in some sort of a battle and the person on the right looks like an influencer cosplaying the person on the left

    • JamesTBagg@lemmy.world
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      7 months ago

      Hellblade: Senua’s Sacrifice

      She is fighting some battles.

      I keep suggesting this game to people. The story is pretty short, mechanics straight forward and game play very linear. But it is a ride. Do not read about it; no reviews, no strategies. Put on some good surround sound headphones, turn out the lights, and let the game carry you away.
      One of the few games I’ve finished then immediately restarted.

      • tenchiken@lemmy.dbzer0.com
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        7 months ago

        If you have the ability, and aren’t prone to motion sickness, try the VR! It’s excellently done and the head tracking fits so natively the immersion is disturbing.

      • Tarquinn2049@lemmy.world
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        7 months ago

        It’s also got a proper VR version. I know I’m speaking to an even smaller audience, but do not pass up the VR version if you are at all interested. The spatial sound in VR is even better. I can’t wait for the sequel, I hope they also do a VR version for it, but I’m not waiting, I’ll gladly play both if they do.

          • Tarquinn2049@lemmy.world
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            7 months ago

            I’m not sure what would really come of adding motion controller support to it. The game just wasn’t designed with that in mind. I can’t even think of what they could do with it, let alone it being worth the time, effort, and money to add.

              • Tarquinn2049@lemmy.world
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                7 months ago

                Quake 3 has an obvious use for motion controls. What would you want to do with motion controls in hellblade? I can’t think of anything that would make any sense. If you just want to be able to use touch controls to play it, you can do that. There’s just nothing to actually point or swing around or anything, all combat animations are canned and the enemy responses are fixed animation too and reliant on the characters fixed animations to trigger. So they would have to completely recreate combat from the ground up, and the combat isn’t even a focus of the game. It’s just not in any way a motion controls kind of game.

        • Sami@lemmy.zip
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          7 months ago

          No outright jumpscares but the game is scary/tense during certain sections. One section happens in near complete darkness and playing that with headphones at 3AM is not the best idea.

            • Sami@lemmy.zip
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              7 months ago

              Headphones are actually better for the creepiness-factor/immersion for this game.

              • Gerudo
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                7 months ago

                Agree, I have a legit Atmos theater setup, and the headphones still are the better option.

              • Mog_fanatic@lemmy.world
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                7 months ago

                If I remember right, they took extra special care with the audio for this with regards to spatial audio. Without spoiling much there’s a lot of voices and whispers that they wanted to feel were coming from different directions so headphones really change the experience.

                For honestly not really loving the gameplay all that much, this game was so awesome and so memorable. I watched all the bts stuff afterwards and can’t wait for the next one. Really cool and unique game

                • Tarquinn2049@lemmy.world
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                  7 months ago

                  Yeah, the sound was recorded spatially, with one of those surrogate heads with mics all over it. The voice actors moved all around the head when delivering their lines. It’s even better with VR spatial audio, I hope the sequel gets VR too.

                  • Klear@sh.itjust.works
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                    7 months ago

                    There is a credit sequence in Asgard’s Wrath where you’re in a pub and a band is playing while the credits roll. Nothing fancy. But then I realised that when I turn my head, I can hear the instruments each coming from the specific place where the band member is. Such a small detail but it managed to blow my mind.

      • assassin_aragorn@lemmy.world
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        7 months ago

        It’s incredible. Once you’ve played the game, you realize just how absurd this tweet is – and it’s very absurd to start with

      • Aganim@lemmy.world
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        7 months ago

        mechanics straight forward

        And yet this was the first game I rage-uninstalled in 20 years or so. I really wanted to like it, but I just couldn’t get past the first boss fight, which was Valravn for me. I’m probably missing something, but I absolutely hate its combat system.

        • Taffer
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          7 months ago

          You may still dislike it now, but I’d recommend giving it another chance. I replayed it last year and now it feels like a stripped down version of God Of War 4(and maybe Ragnarok too but I haven’t played). Valravn was rough for sure though, cant blame you getting frustrated. I remember stopping there the very first time I played, it took a break of a few months before I came back and finished the whole thing.

    • SoleInvictus@lemmy.blahaj.zone
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      7 months ago

      What I think is funny is the character they’re referring to isn’t unattractive. I’d wager she’s significantly more attractive than any of the guys commenting there.