• shapookya@alien.topB
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    1 year ago

    I know AI voices are controversial but man, imagine all the quests in WoW completely voiced

    • marniconuke@alien.topB
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      1 year ago

      imagine all the quests in WoW completely voiced

      you don’t need AI for this, you need the higher ups to stop cashing millions in bonuses and to invest that money into the game.

      it’s not an issue of “it can’t be done”, it’s, like always, a money issue.

      • shapookya@alien.topB
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        1 year ago

        Do you know how much text is in this game? It’s not doable. It would cost a ludicrous amount of money and drastically increase the game file size

      • Hades684@alien.topB
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        1 year ago

        exactly, so it wont ever be done with real life artists, because it costs too much, but with AI it can be done

  • Burggs_@alien.topB
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    1 year ago

    This will surely 100% certified guaranteed fix the issue with major launches releasing as a buggy unfinished mess. I promise you guys

    • DoomOne@alien.topB
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      1 year ago

      You joke, but I’m guessing the first thing they’re going to do is create QA bots that play the game from beginning to end and create logs of any bugs it finds.

      • OkBase4352@alien.topB
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        1 year ago

        And then what? I bet the problem isn’t finding the bugs it’s having the time and resources to fix them. They managed to blow $500,000,000 on the buggy mess of a campaign that was Halo Infinite and I’m not sure that game is completely fixed yet.

        • TravvyJ@alien.topB
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          1 year ago

          Then they can fire most of their human QA testers. That’s the real point here.

        • MrWillM@alien.topB
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          1 year ago

          I mean, it’s game development. It’s writing a shit load of code, chatgpt can already do that. Plus, Microsoft is already super deep on the inside of openai and all its resources. It’s extremely likely this will streamline a lot of processes that go into game development, especially considering this kind of tech is advancing quickly and still has a very high ceiling.

        • FunctionBuilt@alien.topB
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          1 year ago

          Well fixing it could also be much easier. Tell it to fix the bug then run through with a human and double check the work.

          • ToastyRedApple@alien.topB
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            1 year ago

            Barely need the human Tell it to fix the bug and play the game again while trying to reproduce the bug. No bug this time? Push to prod

        • Skabonious@alien.topB
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          1 year ago

          wait, half a billion dollars? do you have a source for that?

          No game is bug-free but my experience with the campaign had minimal bugs.

        • WarriorFromDarkness@alien.topB
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          1 year ago

          The problem is not fixing bugs. It’s fixing a bug and making sure that nothing else broke because of the fix. So ultimately easily repeatable scalable qa will help development a lot.

        • Rough-Yard5642@alien.topB
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          1 year ago

          You say time and resources are limited, yet ignore the guy who is saying that AI will save them time and resources in QA. By your own logic, shouldn’t this help the quality of games, since the finite time / resources they do have can be used more to fix bugs?

  • Shattered_Disk4@alien.topB
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    1 year ago

    Very sad.

    I’ve seen so many people be like “this will make quest infinite!”

    Like congrats your gonna be doing generated fetch quest like settlements in falllout 4.

    • Banjoman64@alien.topB
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      1 year ago

      I mean, there are games with far better proc gen than fallout 4 that have existed for many many years. So please don’t act like Fallout 4 repeatable quests are the greatest example of what proc gen can produce.

      Preston Harvey is just boring uninteresting game design and says nothing about good proc gen.

      When used correctly, AI can be a powerful tool in the proc gen toolkit.

  • zippopwnage@alien.topB
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    1 year ago

    Yes! I cannot wait for souless games filled with AI generated everything, instead of hand crafted from good artists.

    • Hades684@alien.topB
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      1 year ago

      you know AI can generate 90% of content, and people just fine tune it so it looks like human made

    • Otomuss@alien.topB
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      1 year ago

      The AI could be used to assist the said artists, it doesn’t have to completely replace it. Additionally, the AI needs instructions to function. What we have now is not complex enough to replace departments.

    • Alpr101@alien.topB
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      1 year ago

      I mean, can’t be worse than shit like Forspoken, Redfall, Gollum, Kong, Walking Dead, etc games this year.

    • sfPanzer@alien.topB
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      1 year ago

      I mean, we already get plenty handcrafted soulless games anyway. The ones who actually care about the game they create would still put in the extra effort to make sure it’s not soulless after all.

  • marniconuke@alien.topB
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    1 year ago

    Noooo make your own games you lazy bastards, don’t cry later something like “Just making great games’ won’t change Xbox console market share” after years of failing to make a single good game.

    this is how we get more redfalls

  • nzwan@alien.topB
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    1 year ago

    I feel like they’re gonna do the Microsoft thing where they fail miserably then leave as everyone else jumps onboard and succeed. On top of losing their creative workforce.

  • Banjoman64@alien.topB
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    1 year ago

    AI represents new possibilities for what games can be.

    Personally, I’m really excited for this news. Not for AI generated textures, dialogue, voices, etc. but more for the dynamic, procedural content it could produce (if it is actually used for that).

    AI has the potential to make game worlds that are more reactive to the player than ever before. I’m not even referring to NPC dialogue either. I think a lot of people don’t have a good understanding if the kinds of things AI can be used for beyond just generating text and images.

    But yeah, if this is just an excuse to fire artists and replace their work with cheap generated content, that would be extremely sad.

  • CMSnake72@alien.topB
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    1 year ago

    Use AI to create extremely engaging enemies?

    Nah, use it to do all the boring expensive shit like writing, graphics, quests, visuals, etc.

    Truly the worst timeline.

  • Ebolatastic@alien.topB
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    1 year ago

    The amount of filler and garbage that AI is about to bring to gaming must make the Microsoft execs swell with excitement. Anime games are especially about to explode in saturation because of this but I expect Microsoft/EA/Ubisoft to take AI generated crap games to the stratosphere.

    • StoicSunbro@alien.topB
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      1 year ago

      The automation of the industrial revolution destroyed the jobs of tailors, shoemakers, and other skilled craftsmen and artisans and replaced them with less skilled low wage factory workers.

      The real tragedy though here is automation does not replace the soul that is put into handcrafted work. Before the industrial revolution, everywhere in the world people dressed dramatically differently. Regional clothing was replaced by cheap shirts made in a factory on a different side of the planet.

      AI may not repeat history, but it may rhyme.

      • Rebal771@alien.topB
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        1 year ago

        I think the sad reality is we know that handcrafted products are unnecessary given that they can be industrialized.

        It’s not that nobody wants the hand-crafted products…it’s that mass-produced ones are sufficient in “getting the job done.” And since enough people will play/buy the “good enough” games, the artistic masterpieces will become a lot fewer and further between than they already are.

      • arconte1@alien.topB
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        1 year ago

        It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.

        • Cautious-Intern9612@alien.topB
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          1 year ago

          thats whats exciting indie devs willing to take risks given the tools that once required huge wads of cash and corporate backing

        • Late_Lizard@alien.topB
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          1 year ago

          It may also enable smaller studios to increase the scope of their projects.

          That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.

          A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.

        • StoicSunbro@alien.topB
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          1 year ago

          Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.

          It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…

          Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.

          AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.

          • arconte1@alien.topB
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            1 year ago

            I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.

      • locustzed@alien.topB
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        1 year ago

        And I’m willing to bet there will be some that you get "Sempai. [This content violates the terms and service]

    • Limp_Tumbleweed1000@alien.topB
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      1 year ago

      I personally don’t see them mostly using it for “okay here’s an average game, add a bunch of AI garbage to it and ship it”

      I more see it being things like “based on the model of this character create another character that has x,y,z differences” and then humans can build from there saving them that initial upfront work.

      Which would really be no different from the current best use cases of gpt4, which is, in my opinion, boiler plate / getting started / template code.

    • SovietSpartan@alien.topB
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      1 year ago

      On one hand, AI for game dev can bring a lot of really cool things to the table if used correctly along with handmade content.

      For example, fully voiced NPCs with much more reactive dialogue. Procedurally generated side quests with more unique stories. Much faster level generation and iteration,etc.

      On the other hand though, AI so far has shown that it’s more often than not been used maliciously or with the intention of fully replacing the human element for the sake of cheap products at the cost of quality. I won’t really trust it all until I know people can use it in it’s best way.

      • Lt_Flak@alien.topB
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        1 year ago

        I know you said ‘if used correctly’, but I want to tack-onto your comment by reminding/informing scrollers that the GTA Trilogy Definitive Edition used AI for the texture work.

        You can go check out Youtube videos if you haven’t seen it!

      • xxpatrixxx@alien.topB
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        1 year ago

        Having said what you just said. Guess what is the most probable outcome giving the greedy fucks that rule what the companies do.

      • MuNansen@alien.topB
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        1 year ago

        Equating “unique” with good and engaging is the downfall of every team working on procedurally-generated/AI content I’ve seen over the 17 years.

    • FunctionBuilt@alien.topB
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      1 year ago

      While there will be a metric fuckton of shit made from AI, i guarantee some of the best games we will ever play will be human/ai designed. With the right tuning, it’s going to turn NPC interactions into much richer experiences with realistic and reactive dialogue.

    • eq2_lessing@alien.topB
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      1 year ago

      It’s just a matter of quality and where to use it.

      Take Skyrim. Imagine you run through the city, and the random people there comment on things you did a few hours ago in the game, talking about your exploits. All generated, all voiced. The immersion from that would be impossible to get otherwise.

      Obviously we’re also gonna see a lot of filler and garbage. But good games will make good use of LLMs.

    • xxpatrixxx@alien.topB
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      1 year ago

      Yep. I agree. And I won’t be paying for it. Even with gamepass I am extremely stingy just. Paying when I see value play 2/3 games in a month and then cancel.

    • Curse3242@alien.topB
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      1 year ago

      Fans: Haha Microsoft. “Wait, that’s illegal”

      AI ends up recreating the meme in the next Halo game

    • Picard2331@alien.topB
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      1 year ago

      The thing is that AI could be fucking incredible if incorporated well.

      But we all know it’ll be used to cut costs rather than make a better experience.

        • Imsimon1236@alien.topB
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          1 year ago

          My favorite example:

          Me: Looting the enemies I just killed

          Sam: “Take anything useful, leave anything that’s not”

          Me: Yeah no fucking shit, dick thong. Literally what’d you think I was gonna do?

          • High_King_Diablo@alien.topB
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            1 year ago

            Pfft, everything is useful at some point for something. Now if you’ll excuse me, I need to go find someone to sell these 10 broken rakes to.

            Seriously though, some games end up with mods that make junk useful. Skyrim has one that lets you use the smelter to convert everything in the “junk” tab into crafting mats.

          • PriorFudge928@alien.topB
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            1 year ago

            Have you seen the screenshots of what people hoard? That is probably the most relevant NPC statement in the whole game.

          • Kotanan@alien.topB
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            1 year ago

            I get the feeling Bethesda don’t want to balance the economy around players looting enemies for stuff to sell but can’t think of a way to actually make that work. This is just Todd Howard screaming at the player to make his job easier.