It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
It may also enable smaller studios to increase the scope of their projects.
That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.
A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.
It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
thats whats exciting indie devs willing to take risks given the tools that once required huge wads of cash and corporate backing
That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.
A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.