Summer is upon us, and The Entity’s Realm is heating up. Between an extra special guest making his long-awaited debut and the return of a classic summertime event, our next update is already packed with content. But we’re just getting started: We have loads of exciting features and balance changes in store for you, and…
That’s a weird way to read these patch notes. Onryo has a rework and she’s already a weak killer, Spirit is a straight nerf to her best and most used addons, PH change is a very minor nerf, Hag changes are a buff to a playstyle I don’t think anyone tends to use and the removal of hook grabs is a straight killer nerf.
Perk changes on either side are mainly changes to rarely used perks except for the first survivor one being a straight nerf to a heavily used perk and BNPs changes which are a nerf but also have interesting game mechanic changes since the gen time would be perm reduced. That makes BNPs far more valuable for helping with a 3 gen situation as it also sounds like they could stack which theoretically gives you a 50s gen to repair.
I’m finding that take confusing too. Probably the weirdest change was the nerf to Prove Thyself, which was never critical to survivor meta anyway. I’m just not sure what you were suggesting was ultra killer sided.
I get the feeling that they’ve just seen killers say they feel like gens are going too fast and have looked at ways to impact survivor gen speed rather than look at the root cause ie Survivors have no other gameplay mechanic to do and healing was nerfed so hard it has become a minor side objective and killer gen regression is in a poor state.
So they continue to buff killer, I see.
That’s a weird way to read these patch notes. Onryo has a rework and she’s already a weak killer, Spirit is a straight nerf to her best and most used addons, PH change is a very minor nerf, Hag changes are a buff to a playstyle I don’t think anyone tends to use and the removal of hook grabs is a straight killer nerf.
Perk changes on either side are mainly changes to rarely used perks except for the first survivor one being a straight nerf to a heavily used perk and BNPs changes which are a nerf but also have interesting game mechanic changes since the gen time would be perm reduced. That makes BNPs far more valuable for helping with a 3 gen situation as it also sounds like they could stack which theoretically gives you a 50s gen to repair.
It is not weird, maybe it looks that way for you, but the changes go in favor of one side, and that is 100% true.
I’m finding that take confusing too. Probably the weirdest change was the nerf to Prove Thyself, which was never critical to survivor meta anyway. I’m just not sure what you were suggesting was ultra killer sided.
I get the feeling that they’ve just seen killers say they feel like gens are going too fast and have looked at ways to impact survivor gen speed rather than look at the root cause ie Survivors have no other gameplay mechanic to do and healing was nerfed so hard it has become a minor side objective and killer gen regression is in a poor state.
Never said “ultra killer sided”. Everyone have right to comment, but this is not the way.