• KaiReeve@lemmy.world
    link
    fedilink
    arrow-up
    95
    arrow-down
    5
    ·
    1 year ago

    Bring back video games where the developers make them to be fun and players play them to have fun.

    Too many developers are in it for profit and too many players demand optimal competitive play.

    Sometimes I don’t want to conform to the min/max meta, Jason.

    • GreenMario
      link
      fedilink
      arrow-up
      34
      arrow-down
      1
      ·
      1 year ago

      Been brought up before but the indie market still chugging along.

      Now if you want big expensive AAA “bring my RTX / i9 I spent too much money on to it’s very knees” with that, that’s impossible. Besides, poor optimization will put that stupid expensive rig to the test 😂

    • Caboose12000@lemmy.world
      link
      fedilink
      arrow-up
      29
      arrow-down
      2
      ·
      1 year ago

      it sounds like you’re sleeping on indie games. I haven’t cared about AAA games in years bc of the things you mentioned, but there’s thousands of amazing and super high quality indie games out there that are made as passion projects from devs who just want people to have fun. the barrier to entry for becoming a game dev has been steadily lowering since the 80’s, almost anyone can make a game now so there’s really no reason to rely on giant game corporations as your only source

        • imPastaSyndrome
          link
          fedilink
          arrow-up
          13
          arrow-down
          2
          ·
          1 year ago

          Because it doesn’t go to devs it goes to the pocket of publisher’s ceos.

        • UnderpantsWeevil@lemmy.world
          link
          fedilink
          arrow-up
          5
          arrow-down
          2
          ·
          1 year ago

          If you wanted to eat, you wouldn’t leverage your $40k college degree for a $30k code monkey job at one of EA’s digital sweatshops.

        • Torvum@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          I legitimately think they just mean publishers and board shareholders. Most (read most, there are also plenty of devs with retard level hot takes on twitter about their constituents, and their clear jealousy of a better product) devs hate the features they have to implement.

        • yata@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          This isn’t about somebody “trying to eat”. Devs are being paid by the publishers either way (until they get fired of course). Monetisation and “games as a live service” are implemented to increase profit for shareholders. Gamepublishing is already the largest entertainment industry, so this is just about adding more profits to already extreme profits.

    • lea@mlem.lea.moe
      link
      fedilink
      arrow-up
      16
      ·
      1 year ago

      This month had two great releases in that regard, Baldur’s Gate 3 and Bomb Rush Cyberfunk. Labor of love games are real and on the rise.

    • Aurenkin@sh.itjust.works
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      Totally agree but in many cases it’s actually the publishers, not the developers. That’s my understanding at least.

      • WhiskyTangoFoxtrot@lemmy.world
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        It’s been happening for so long that if a developer gets into bed with one of the big publishers then they should know what’s going to happen.

    • Alexstarfire@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Pretty sure there are way more games now than they’re ever has been. Look outside the major publishers. Any big company is going to be in it for the money. That’s their main goal.