Federation is lagging behind, and I don’t want to wait several days for the server to figure out we have a new weekly post, so I’ll go ahead and just make it myself!
Let us know what you’ve been up to this week. Keep it casual, fun, and it’s appreciated if you link to any games you mention. Thanks!
So, this week I played some more active games- I went back to Generator incremental where I had reached this layer that involves upgrades that require your basic resource to be in the negatives and you have to use the resets to switch it around… this is one of many special features in the game however it’s on roblox which i am not so familiar with and did get my progress deleted at one point… still it exists in my mind as like this slightly crazier Dodecadragons where you have to rotate the screen aswell (pretty much 2d).
Went onto continue Shark incremental which i guess is similar to the grass cutting incremental web port so kindof makes sense… however it’s because i want ‘themed games’, and that played out with interest in watching this shark theme become more abstract and hopeless to imagine but it is still nice trying to feel it at each step and watching how it gets overturned and develops…not feeling descriptive apparently but basically i enjoyed it…
Have been seeking for the idle aspects to that though and haven’t really found them, maybe do need to exclusively look in the long games, so need to be aware of the interest in serious idle skill vs getting overturned in the reward aspects… Haven’t done this exactly well with Trimps, where I now learned to love maps… the diamond symbols make me start to feel like i am in a demon world/monsterkillers … etc started to attune to reward aspects… but also the kindof strategies you can try for being ready to idle are fun for me though not lost on that you can play completely active… I think in my search for idle it is the optimization that is important so getting comfortable and decisive with a grind is similar enough for what i want mentally, with dealing with the way the game shakes it around as gameplay. so yea its all very exciting to me…
Also got a bit farther with Profectus, now in addition to being able to run it… i can solve all the red dependency errors, was shock horror finding that you have to manually make a declaration to each function…feel better about it now, the docs being like ‘just look at the code’ is respectable… once i understand some of the functions that are special to the advanced saving i should be good, got the persistence working by remembering to also manually add the returns, the tutorial doesn’t talk about it is why it was like a discovery, anyway basically yea gradually making more sense. am skilling to be able to dip into looking at it and noting things, to have as an activity it in more casual times and be more connected, which should work…
This week I’ve been mainly continuing my run of Antimatter Dimensions NG-5 (you have to go into the settings to find that mod). However, for some reason every github.io page refuses to load for me. I had to go to the page for the repository and download it.
I found a game this week called Our Ascent, which is a “run-based” incremental (aka has a lot more in common with roguelites than most incrementals). I enjoyed it enough to make a post here where I outlined some of my issues with the game. I also joined its discord server (yes I know) where I found that it was inspired by an Android game called “Inflation RPG”. Other people say that another similar game is “Zawia RPG”, also on Android. Too bad I can’t install games on Android…
Lastly, I’ve managed to get past sector 74 in Unnamed Space Idle (there’s also a steam page). A lot of mechanics open up past that point, and in pretty quick succession too. It was a sharp contrast with the pretty long wait I had to endure to get to that point.