Personally I really the loops subgenre, with stuff like stuck in time, increlution, cavernous, etc. They give such a strong sense of progression over time. I think a lot of that is how the speed improvements are polynomial so progression didn’t feel like it diminished over time.
Really enjoying Dodecadragons and how it handles prestiges. Earlier resources become automated, and while there’s still some grinding it’s not forever and you know that there’s going to be a milestone that takes the pain away. Each resource builds, and you know what your target is for the next prestige. I like it.
Louigi Verona’s Machinery, I liked the way different prestige mechanics still mean the game is still more or less the same time between resets with more progress, and adding new mechanics.
CheckBackMod - spending prestige currency for more gainz, carefully! It’s entirely possible to go backwards because RNJesus isn’t on your side!