Hello, Since the Shatteted PD updates of the crystal caves (including beta versions), it seems like the game “lags” as in, seems to skip frames without actually freezing. This happens starting from the 6th level, not before, and stays the rest of the game. The main menu also seems to have the background animations sort of skip the same way but in a less obvious way.
This makes the game a bit annoying to play as sometimes you try to, let’s say, attack, nothing happens so you press again, and suddenly you move where the enemy (who died during the frame skip) previously was, causing a lot of various unintended consequences. The problem shouldn’t be with my phone considering that my system did not change and the game worked perfectly before updating.
Anyone else has this issue?
There haven’t been any changes in the v2.3.0 beta that should affect general performance, and certainely not something that would cause the game to totally freeze for seconds at a time. Have you tried restarting your device?
It’s my bad, bad timing: when I posted I did not see the new update. I had this bug for a while, I simply didn’t have the time to post about it.
The bug appeared in the previous update, with the crystal caves (not the gnoll ones), and after updating today it seems that the bug is still there to this point.
I will chime in with not having seen any such thing, can you maybe get video to show exactly what’s happening
Something similar happened to me in the latest build while I was chasing the Gnoll Geomancer (who is much easier than the crystal boss imo). My character moved halfway along the path I was going and stopped moving (the walk animation was still playing tho).
In my case everything visually freezes but the game keeps on processing things, so tapping during the freeze will trigger (often unintended) actions. It also is sort of constant, with small freezes like that every few seconds, and seems to get worse the deeper I go.
Don’t know if both issues are related though.
Yes I experienced similar lagging issues but happens occassionally. Given the beta status this is expected. I am sure Evan knows and will address it with future updates.