Was there a potion already on the floor maybe? With another drop setting it off?
Was there a potion already on the floor maybe? With another drop setting it off?
If you want more challenge, the chals are right there. I very much relate to the mindless playing on a run that’s too easy (i.e. no chal)
Looks like no more need to switch to a notes app, this is wonderful
Keeping yourself fed is also easier when you use up less food while exploring
Knowing the floor is probably enough, if the player wants, replay the seed on no chal and just magic map the floor might be enough to figure out what they missed
Strength required. Probably trying to use a shorter description to make the UI look consistent
Fair, that’s where the elixir of toxicity (and optional stamina pot) come in during the bossfight. And in normal game, that’s where I disengage when faced with 3 or more ghouls
You also don’t need all that many to be helpful. Set him on fire, poison him, maybe blind if you fancy, but then focus on minions (or whatever else damaging you have for the last phase, then invis until deferred happens)
…it’s called a curse for a reason. And I will note, at range a decent number are still usable attacks
9 badges? Time for some hunting then!
Tips for next time: Get yourself killed early (Goo if you need that badge as well) then leave the item by the stairs to pick up on your way out
And if you don’t know how to avoid it, even +2 leather pretty much nullifies it. If you can’t find anything better, send it rather than die
No spare transmutes then? Seems worth a roll if you had any
Need to have Swarm intelligence for that, enemies normally don’t alert others. Depending on your loadout, something to blind then ranged damage is one good option, the other is to just walk up to the skelly so the robot can’t shoot you (e.g. yellow seed to avoid taking hits).
Easiest you can do is of course use version 2.4.0. play the seed and id the hammer if you find one… Under normal conditions +16 is of course a bug, but if I’m reading that right they say that they found it somewhere in the first area at +2
Also other (later game) options such as ally swap, heroic leap etc
Perhaps invis potions and chains if the plan is to invisibly waltz over
Rather than a popup, perhaps as suggested use the “arrow to continue moving” when path length is much larger than direct distance ignoring obstacles, and show a short trace or arrow to indicate the plotted path. Do this before a single step is taken, either tapping the target location or the continue arrow executes the path
Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin’s reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.
You can get rid of the web by just throwing something in it. Free if you have a shuriken and just took a step