I’d have to say oooh this is kinda hard. But I think it’s “Reventure” and “The way Remastered”

  • surrealstrength@alien.topB
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    10 months ago

    Farcry 5. It started out fun. Constant gunfights with cult members and capturing outposts was fun. Quickly enough it all got stale as i progressed. The outposts got repetitive and there were no more cult members to fight. Even most of the missions were boring except for flamethrower one. So, in the end all that was left was an empty map with nothing to offer.

  • Zombienerd300@alien.topB
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    10 months ago

    Dead Rising 4 -It’s fun to play at the beginning but as time goes it gets boring and repetitive.

  • Reece3144@alien.topB
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    10 months ago

    Redfall I’d say kept getting forced to play it by my friends and I could see myself it was bad and I was so desperate to leave it.

  • Neo-Mani@alien.topB
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    10 months ago

    Starfield.

    The first missions were fun, then it becomes a tedious artifacts hunting game clearing the same abandoned structures over and over and over. Then you finish the game and you have to start again from the beginning…

    • LessBeyond5052@alien.topB
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      10 months ago

      The constant trial and error killed it for me, it started off scary AF but when you’ve failed a section a few times it just loses any scare factor.

    • CipherGamingZA@alien.topB
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      10 months ago

      What was wrong with Mgs v and mordor games? starfield i can understand, its like a early access game

  • Bladebrent@alien.topB
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    10 months ago

    Balan Wonderworld.

    The game itself isnt that bad to play but if you look at the game design itself, you notice just how many individual aspects they keep screwing up. Like, I can legitimately defend the one button gameplay, but…

    • the game screws up a COOKIE CLICKER Side-game.
    • This game doesnt support two people using the same keyboard to play.
    • I know this cause I knew playing co-op breaks the game cause it gives you a double jump
    • The costume that lets you double jump, is SUPPOSED to be gained after you’ve been to the final worlds of the game.
    • I say SUPPOSED to cause you can actually get it almost immediately with Air cat and once you get that, you can skip entire levels if you want. I literally had to handicap myself so I dont use it cause I wanted to look at the game and level design specifically.
    • Hell, you know how in Mario 64 you cant leave a level unless you’re standing on solid terrain? Well Balan didnt get the memo and you can quit a level at any time, and it might be preferable to do this cause falling off the stage makes you lose your costume, and quitting the stage and returning loses just as much progress but lets you keep the costume
    • I got every costume besides Balan, including the post-game ones and took notes. I counted 20 out of the 80 costumes as being completely useless (counting the ones invalidated by Double jumper), 5 that are used for exactly one statue each (though I didnt get every statue), and this wasnt even counting the costumes that are literally just “Same as one you got already but now they break METAL block”

    This game was BAFFLING. I could keep going about how many bizarre decisions this game makes. Its actually astounding. It legitimately plays like Yuji Naka hasnt playing a video game since the PS1 era.

  • Brilliant_One@alien.topB
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    10 months ago

    Hogwart’s Legacy. At first I thought the game was pretty good. Visually it looked great, the atmosphere brought back some memories of consuming HP media when I was a kid. Writing was kinda mediocre but the first general impression was great. The longer I played the more I noticed how bad the writing was. Characters were super flat, whole plot was messy and got kind of stale. This game has one of the most anticlimactic big boss fights I’ve seen in gaming.

    • mahlok235@alien.topB
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      10 months ago

      I haven’t even finished it yet, and find it hard to reinstall. There’s so much bloat, and the vast majority of the game is dull by the fourth or fifth month in game.

  • DavidHallack@alien.topB
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    10 months ago

    Doom Eternal - any game that needs to have guiding lights (green this way / red wrong way) just has poor level design. Spend too much time screwing around with the world which drags and drags until you finally get to a fun shoot em upper. and the story is total crap : /

    • AtlasAntonioAlbert@alien.topB
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      10 months ago

      red wrong way

      it literally doesn’t even have this though, fym? sure it has the green go here to progress but there are other paths to secrets, also the game is literally linear so I don’t see the issue with the quest markers.

      • TheLukeHines@alien.topB
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        10 months ago

        Yeah I mean it’s got green lights on doors that are unlocked and red lights on ones that are locked so you can tell which you can go through without having to approach them. Been pretty standard in gaming for convenience for a loooong time.

  • littlevoidcritter@alien.topB
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    10 months ago

    The sims 4, lol.

    Used to be a huge fan of ts1 and ts2, never played ts3, can’t continue ts4 after a day of playing, gets boring real quick.

    • Delinard@alien.topB
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      10 months ago

      Because it went from a management game where money was tight until you got promotions to now ts4 where everything is wacky and fantasy while there is no sense of challenge.