Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:
permadeath (a must have)
procedurally generated levels
metaprogression
short to medium length runs with victory conditions (a run can usually be finished in one sitting)
That definition of rougelike seems overly strict to me. I’d say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.
What’s the difference? I’m not very familiar with them.
The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.
Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:
Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:
Roguelike, examples:
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Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:
Roguelite, examples
Thank you, wow!
You are welcome. I enjoy to systematize things :)
That definition of rougelike seems overly strict to me. I’d say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.
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