That’s how it works, because sacrifice shows care. It’s what we’ve got, so subscribe to it or don’t but it is what it is.
That’s how it works, because sacrifice shows care. It’s what we’ve got, so subscribe to it or don’t but it is what it is.
I think people usually find it dismissive because of the few words. Like taking the time to actually write something out, like “too” instead of “2” shows you actually care. 👍
As a linguistically conservative person, I’d like to propose we spell it “Impostor Syndrome”.
乁[ ◕ ᴥ ◕ ]ㄏ
It’s hard conveying tone through text, especially with very few words.
Don’t worry about it. Have a good one!
NGL those countries seem like they would.
Cool, thanks. TIL. 🙂👍
I guess it’s in the delivery a little bit, as well. I’d add some embellishments so as not to seem dismissive. 😅
Hey man, I hope you grip those problems by the nuts and tell them to f— off.
Good luck to you, bud. 🥊❤️
You know anyone for whom this line has worked well? 🤨
More than one year after the merge request was opened for adding a Direct3D 8 front-end to DXVK via the D8VK code, the merge request landed today by Valve’s Joshua Ashton.
front-end
I don’t think that’s the proper terminology to use? I’m actually a front-end developer… I think they mean adapter layer? Compatibility layer? Something like that.
…
Here let me dust these up for you 🧹
I’m playing Jusant right now. It’s one of the best non-combat games I’ve ever played I think.
You play as a climber who tries to make it up a towering mountain/rock tower, and you find letters along the way that tell the story of what has happened to the world and the inhabitants of the tower. All the water seems to have disappeared from around where the tower is located. Ships and boats decorate the desert around the tower. Some letters are found in chronological order as you go up the tower, following certain characters, indicating they also made the climb up. Others are in reverse chronological order, indicating the need to incrementally descend the tower as the water level decreased. In those, you can tell the desperation and mindset of the people changing as things got worse, but more relaxed the higher up you get.
The exposition is simple reading of text, but in combination with the story it makes it very interesting.
The gameplay is super fun: it’s challenging enough to be entertaining, easy enough to be chill. Simple yet engaging controls.
The art style is very cool IMO. The world is not textured. The developers instead relied solely on very detailed colored and shaded geometry to convey texture, leveraging UE5’s nanite and lumen systems respectively. And I have to say, there’s a lot of detail in the geometry and in the amount of world objects. It really brings life to the game world.
Very difficult to put down. I think about wanting to play/finish it when I’m doing other things. 😅 Haven’t had that feeling with many games.
9/10
Captain Toad’s Treasure Hunt is quite relaxing if you’re into puzzles and Mario games.
The nose still has a surface area after being removed, as you can tell by the index finger disappearing behind it.
Isn’t there some message to get? Are you sure? The person seems to be part of some military organization, possibly, going by the costume. So maybe this is some jab at something political that happened with the military around this time? Let me think, when was 'Nam? 🤔 [Looked it up] Yeah 'Nam was going on at this time. (Although the Vietnam war went on for a long-ass time – almost 20 years – so it could have been anything. But still.)
Looks like at least one pair of twins, I’m gonna guess more than one set of multiple births among them all.
Could you elaborate on “all over Europe”? We don’t have those in Sweden, it looks very very tacky.
In how many countries have you seen these?
Yeah my joke was kind of partly inspired by the drawthefuckingowl meme. Step 1 would be the owl lol.
Hey, my pleasure! I always like to share what I enjoy, so I hope it’ll be to your taste in the end. 🤞❤️