Seedling (she/they)

I use the name Seedling or Seedling Games on the Internet to talk about tabletop RPGs and other related creative things.

Sometimes I make things as well, you can find my website here: https://seedlinggames.com/

  • 6 Posts
  • 27 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • This is all going to be more NSR

    Cairn seems like an obvious one. It’s classic fantasy that will be pretty familiar to people, it has a good number of adventures as well as adventures for other systems that have been converted, and also all the rules are totally free.

    Mausritter (modern, but nice) and liminal horror (modern, but horror) are also good. These are all Into the Odd games, there are a lot of hacks of this system for different settings and I feel like you can’t really go wrong there.

    I’ll also recommend Fallen, especially for solo games. It’s more like gothic fantasy. It has some really good random tables. I use the oracle deck for other games all the time.



  • That’s basically how federated software has to work. Without defederation, running federated software becomes unusable. Either you get overrun by spammers or you become legally liable for illegal content from other servers if you don’t do anything about it (the beehaw admins mentioned someone posting child porn as being one reason for defederation). Lemmy is clearly in its early days but this kind of thing will become way more common, as it is on more mature fediverse platforms.

    Email providers are a good example of federated software. They have to make sure nobody is sending spam or malware or they will get federated, and they can be very aggressive about that.

    Ultimately if you don’t want defederation to ever happen, you want a centralized system run by a single organization. Those are your options.

    Or you can have the government step in and have a very highly regulated system like for telephony, where almost nobody gets to run an instance, which seems unlikely in this case.



  • I really like this. I come at this from a more NSR than OSR perspective, but I feel like I wouldn’t go so far as to say that the difficulties of parleying and fighting should be matched - the situation is what it is. And even if not fighting is always the better choice, the players won’t know that and won’t always make the best choices.

    I generally play these types of games with combat being what happens when things go wrong. Unless one side has a very clear advantage, combat is high risk for everyone involved and usually it’s better for everyone to avoid it. Combat happens, not because either the player characters or the NPCs would choose it as their first choice, but because you play games about situations in which everything is likely to go wrong.







  • We’ve had a lot of success with that model on mastodon, as well as the sort of hub-and-spoke model where you have a larger instance (like beehaw) and a number of smaller instances that primarily interact with the larger instance and with each other. Location specific instances are also great for discussion, for telling people about events in their area, etc.

    You could always start pretty small - basically if you could get enough people who want to have a Tuscon-specific community and who can be active, you could start a solid community, and probably survive off of relatively small donations at first. Once you’ve got a solid seed community it could be easier to grow from there.

    I personally run (with a friend) a mastodon instance which is only for me and people we know IRL. While it’s not what you want in the long term, it could be a good starting place while you figure out how to get everything set up and figure out how many resources you’ll need and what funding you’d need. That way you don’t have to solve every problem at once - you can open it up more once you’re sure you have a solid foundation.