Swift already works on Android and Windows. The support for Windows is improving and on the way to being official instead of questionable. The Browser Company is already building their app on Windows with Swift.
Swift’s governance has had some bumps in the past but is improving. Apple does have a vested interest in Swift adoption outside of their platforms. The more popular it is in general, the better the community and ecosystem get.
I can’t compare compile times to C++ or Rust but I would expect it to be in the same ballpark of Rust. However, the way I develop is with all external dependencies binary cached so I only have to build my code.
As far as the language itself is concerned, I love it. It really is like a, “Diet Rust Lite”. By which I mean, it’s powerful but a lot less pedantic by doing some things for you that Rust puts on the developer. If you’re deploying in an environment that can tolerate less fine control over memory use and instructions, Swift is the better option IMO.
If you’d like to read the observations of a team that can really evaluate Swift and compare it to other options: https://forums.swift.org/t/our-journey-with-swift-thus-far-some-notes-and-reflections/70510
Id be happy to discuss finer points if anybody wants.
Edit: Swift for C++ devs series by a swift core team member — https://www.douggregor.net/posts/swift-for-cxx-practitioners-value-types