I’m very interested to see what Samsung comes out with. The Odyssey was a great device and they have superb hardware expertise in all kinds of ways. In some ways they are better positioned than Apple (for example, in-house display manufacturing etc).
Google - I have no idea about, it’s been so long since I saw them deliver something new and convincing on the software front.
finally picked up subnautica … ! open world is my favorite genre, so looking forward to trying out a different twist on it.
sorry … they made the change after I posted it.
The explanation from iVRy:
It’s running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn’t work like this at all.
And of course, it needs external trackers, controllers etc.
EDIT: ok that’s more about how they recorded the footage than the implementation. I don’t know how it works!
There are quite a few games that I play for a month or two and then it’s done and dusted. Any time something I actually want to buy like that is in the subscription, I might as well just get the subscription and I have it for $8 instead of the normal price. If you treat it like that, this seems like a good deal. But I don’t know how often they are going to list games that (a) I want enough to buy it but (b) didn’t buy it already.
This … please just let us disabled random stuff. I assume there’s some theory about broadening people’s exposure to help subs grow but it’s really just annoying at the moment. I’d rather have that screen space back.
It underscores how bad Meta’s marketing has really been I think. They try but I actually find their ads for Quest off putting. They could learn from Apple and pitch to a broader market with some pretty basic things (viewing movies etc) and easily present a very compelling narrative I think (for example: with 1 Vision Pro you can watch a movie all by yourself and be lonely but for the same price you can buy 7 Quest 3’s and have your whole family or friends there with you - this shouldn’t be a hard sell!).
It does seem like such a no-brainer to even just take the tech they’re already putting into production for the Quest 3, slam it into the Pro and ship it. They don’t have to add a single new component they don’t already have in their supply chain and completely understood by their engineering team.
A fast iteration on that could have a Quest Pro 2 shipping almost contemporaneously with when the Vision Pro actually becomes broadly available - middle of next year, and would give them a tremendously better opportunity to share in the wave of “pro” development that is likely to occur. The alternative - leaving Quest Pro as their only competitor, is likely to cause devs to just not ship a Quest version at all of whatever apps they are developing for the Vision Pro.
Anything that gets more activity I would support for now. The main problem is just lack of critical mass in any fediverse platform for VR converations.