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Joined 1 year ago
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Cake day: June 16th, 2023

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  • sorry … they made the change after I posted it.

    The explanation from iVRy:

    It’s running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn’t work like this at all.

    And of course, it needs external trackers, controllers etc.

    EDIT: ok that’s more about how they recorded the footage than the implementation. I don’t know how it works!







  • It underscores how bad Meta’s marketing has really been I think. They try but I actually find their ads for Quest off putting. They could learn from Apple and pitch to a broader market with some pretty basic things (viewing movies etc) and easily present a very compelling narrative I think (for example: with 1 Vision Pro you can watch a movie all by yourself and be lonely but for the same price you can buy 7 Quest 3’s and have your whole family or friends there with you - this shouldn’t be a hard sell!).


  • It does seem like such a no-brainer to even just take the tech they’re already putting into production for the Quest 3, slam it into the Pro and ship it. They don’t have to add a single new component they don’t already have in their supply chain and completely understood by their engineering team.

    A fast iteration on that could have a Quest Pro 2 shipping almost contemporaneously with when the Vision Pro actually becomes broadly available - middle of next year, and would give them a tremendously better opportunity to share in the wave of “pro” development that is likely to occur. The alternative - leaving Quest Pro as their only competitor, is likely to cause devs to just not ship a Quest version at all of whatever apps they are developing for the Vision Pro.