• 12 Posts
  • 40 Comments
Joined 10 months ago
cake
Cake day: January 2nd, 2024

help-circle




  • karashtatoRetroGaming@lemmy.worldThe water has waves!
    link
    fedilink
    English
    arrow-up
    5
    ·
    24 days ago

    This is a larger problem in our society at large: the financial class basically strangling creativity in search of ever increasing secure profit.

    It sucks because the talent is all there to make these games and be creative but big money doesn’t want to take a chance.

    So they shit out games that just reprise other things, remake old games, etc. for that more certain dollar. It’s no longer about making the best game of Z genre. It’s about ticking the most boxes to please the most people so the game will sell everywhere enough to fill greedy men’s pockets with money.


  • karashtatoRetroGaming@lemmy.worldThe water has waves!
    link
    fedilink
    English
    arrow-up
    5
    ·
    24 days ago

    PS2 was definitely a huge jump to me, too

    The biggest detail for me being that characters blinked outside of cut scenes in higher resolution (for the time) games like The Bouncer.

    It stopped feeling like leaps after that. And even that, for me, felt more like polish.

    But I love the discussion and I like seeing where and how people draw the lines!



  • karashtatoRetroGaming@lemmy.worldThe water has waves!
    link
    fedilink
    English
    arrow-up
    94
    ·
    25 days ago

    It’s hard to really describe to younger generations just what it was like.

    I’m an elder millennial (1984) and the changes to games within my lifetime has been breath taking and staggering.

    The first game I remember playing is River Raid on my brother’s Atari. I was a vaguely plane shaped black block.

    A couple years later, I find myself playing Super Mario Bros. A few more and it’s SMB3 and I’m holding a gameboy in my hands on the road trips to Florida to see my grandparents.

    Then the jump to SNES and Genesis. Seeing that depth and life seep into the characters… The music gaining in complexity…

    I even had a Sega CD and I remember how mind blowing it was when Sonic turned and ran towards the back to go through a loop instead of just side to side.

    Then for it was PS1 with Final Fantasy 7… Graphical cut scenes like moving works of art.

    After this point, yes there was still obvious and sometimes bigger jumps… But this is where it all was SO different each generation. Not just seeing extra small details and polishes. Large, discrete jumps forward

    I wish I could give my wonder to anyone who never got to experience it. It was an amazing time to live.




  • One of their main problems is never thinking correctly in the aggregate. It is “good” and “efficient” for a single isolated company to exploit its pool of labor in this way.

    But in the aggregate, it is as self destructive as the paradox of thrift.

    With less and less going to more and more people, there become less and less consumers to prop up the machine. And it starts to collapse under its own stinking putrescence.








  • I only posted this in news. Not sure why you commented twice and both were basically saying the same thing.

    Directly from the article

    “To their astonishment, it was a 4 to 5-meter-deep structure offering clues to a settlement almost identical to the one in Soline. They also dug out several Neolithic artifacts such as flint blades, stone axes, and fragments of wood on this site.”

    I’m not personally saying that one building is a city but it’s a start.

    They never mention the university at Bradford, but speak of the university of Zadar, so I’m not really sure why you linked that article that is related but not the same.