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Cake day: March 18th, 2024

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  • The story centers around a protagonist who creates a way of augmenting the human mind. This opens up many new possibilities for what humans can be, but of course there are those who seek to monitize and control the technology. The story will take place over an extended period of time as humanity is radically changed by technology. Themes include the necessity of understanding and controlling the tech we use, boundries of the self, and what it means to be human.

    Thanks for sharing this high level synopsis. The absolute breadth of this project sounds intense - do you have a length in mind for your book yet?

    I love these kinds of stories that take place over a long period of time, since by the time you get to the end you have so much context all loaded up in a kind of emotional tsunami. Anyway, it’s really affecting.

    Not sure how much detail you can give, but how many time periods are you thinking of writing?

    I also love how your queer space story and this “main” one can kind of feed off of each other. IMHO it sounds like a smart way to hijack the “shiny object syndrome” (or SOS, lol) that so many creative folks experience. Actually it kind of reminds me of @JacobCoffinWrites@slrpnk.net’s Postcards from a Solarpunk Future in that way! (Here’s an example)

    Maybe there’s a little bit of it in my obsession with maps too, hehe.






  • grrgyle@slrpnk.nettoScience Memes@mander.xyz🥲🥲🤡
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    7 hours ago

    I think what you dislike is bad or low effort art, not post modernism. Just because piece of art denies the canon, or the classics, doesn’t necessarily mean it must eschew beauty, or be made without technical skill.

    Apologies to anyone who knows their art history - I’m speaking in broad strokes here.


  • You mentioned art in your last comment too, and from creeping your posts I see that you’ve got some art chops! Are the art assets a big part of your project, or are they more there to illustrate the writing? I know a lot of writing begins with images and other aesthetic media (like in my case, with maps).

    I’m also wondering if you have a kind of “moral” that you want your players to come away with. Even in interactive projects, I usually have some values or concepts I’m trying to get across to the player. Sometimes it’s my secret purpose, and other times it’s pretty on the nose hehe.




  • For my part, I set out to draw a fairly detailed map of the part of the fictional world that my story takes place. Here’s what I came up with:

    A map of two mountain ranges with orange at their tops, paths going into them from the left, and out at the right, leading to an outpost, and further still some buildings labelled "Bunks." (Please DM me if you would like more detail)

    I’m pretty happy with it, but it still feels like just an outline/draft/unfinished. But maybe it’s enough for now. Does this image make sense to anyone else? I imagine it’s pretty vague if your brain isn’t loaded up with all the context I’ve been soaking in for the past year (!!!).

    My second goal was to connect two scenes together, which I didn’t even start on. But I have a good reason (lol)! Previously, I was working this material into a WIP Twine game, but since reading about the “Snowflake” method of writing, I realised I don’t even have an outline - which has been making the writing of these Twine game scenes harder than it has to be (because I essentially have to invent motivations on the spot to puppet my characters around).

    So I’m doing a slight pivot. I’m going to write this story as a short story first, then maybe adapt it into a Twine game. I’m hoping to use the Snowflake method to my full advantage this way (yes, you guessed correctly, I do like structure hahaha).

    So my goal for this month is to finish my short story outline: characters, plot/events, worldbuilding (enough for the story anyway), beginning, conflict(s), and end.

    Good luck, me!