• 5 Posts
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Joined 2 months ago
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Cake day: August 31st, 2024

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  • Oh man, we had DC++ semi-officially endorsed by the inter-college IT department at my university in 2013/14. It was fantastic, especially since in my first year we only got 5 GB of data per month (with a large number of unmetered sites, including anything from Google), so without the unmetered file intranet it’d have been really hard to manage. Unfortunately as they increased the data caps it killed the popularity of DC++, which ended up getting killed off not long after I left.







  • Wow I wish Clem Jones hadn’t come along and ruined our tram network. Apparently Brisbane would today have the 3rd largest tram network in the world if we’d kept it going at its peak: no additional new track laid. Instead he ripped it up and we have not one metre left, except when you occasionally see bits of it buried when they do road works…like when they expanded Gympie Rd from 6 to 8 lanes over the last year or so. Sigh.

    As for hop-on trams, obviously not very accessible. If they had the ability to stop and put down a ramp for people who need it, it could be manageable, but realistically if we’d kept the track, they’d have needed to lower the floor of the trams and raise up the platforms to make for level (or at least near-level) boarding.



  • Yeah I really like the idea of topic-based instances. There are some issues doing it that way with discovery, and potentially with what happens when communities split (see for example what happened with !risa@startrek.website splitting to !tenforward@lemmy.world), but on the whole I really like the way it can reduce the drama caused by entirely unrelated factors. I’m a big fan of ttrpg.network for that reason, and I guess you could describe my main home instance of aussie.zone as being one, too.

    I’m curious about that business. With so many Mastodon and other fediverse instances available for free to anyone, what’s the business model for a paid service?



  • It’s not so much a new game as a remaster of the old game. Back in like 2016 they announced they were making Age of Empires 4 and also “Definitive Editions” of 1, 2, and 3. The DEs came out in 2018, 2019, and 2020, and AoE2 and 3 DE were both really good and successful. Then a couple of years ago they announced Age of Mythology was getting a similar treatment. It came out for people who ordered the Premium Edition last Wednesday, and releases to the general audience tomorrow. So far it’s been a massive success critically both in mainstream gaming press and with Age players.

    edit: AoE2 DE did a fantastic job of unifying disparate communities. Before it, most low-level casuals played on the 2013 HD edition and most high-level and pro players played on Voobly with fan patches based on the original CD version of the game. After DE, everyone plays DE. The same seems to be coming true for AoM. Previously there was a split between Voobly and the 2014 “Extended Edition” (which also included some very controversial patches around 2016 to coincide with an equally-controversial expansion DLC). But already it seems as though people are embracing the “Retold” edition of the game, whether casual or pro.





  • I don’t own a console so I’ve not had direct hands-on experience with this, but as an aoe2 and aoe4 player I’ve seen that they’ve introduced many of the same changes there, seemingly with success. This is the first time though that they’ve had the villager priority system on desktop. I tried it out during AoM’s beta on my computer and…it was terrible. I love that the option exists and it combined with AoM’s villager autoqueue are probably brilliant options for beginners that can help them be much better than they otherwise would. But you don’t have to be very good at all for the imperfections in Villager Priority to at least feel way worse than what you can do yourself.