I run a group that runs one-shots most weeks, so I usually get to at least try most games i’m interested in.
However, there are a few RPGs more suited to campaigns that i’ve never gotten around to trying. Two that come to mind:
Ran it once, plan to run it again. It’s genuinely wonderful.
It takes the basic Black hack system and adds lots of excellent weird fantasy flavor - demon pacts, weird technology, intelligent cursed weapons. Perfectly captures the whole Elric-style fantasy genre.
It’s also got tables for creating a fantasy world and a fantasy city.
It packs all of this into a mere 57 pages.
I’d add the following:
The Black Hack
The Metamorphica - a fun book of tables of mutants, chaos stuff, and weird technology
For more real-world info on magic books, I’d recommend Grimoires: A History of Magic Books by Owen Davies
It almost seems inevitable.
I’ve seen a lot of old crunchier games from the 80s that somehow seemed like they required a VTT, despite them not existing at the time.
Like a lot of GMs, I’ve started using VTTs in the last few years. It really does change the calculation on what RPGs I’m willing to run.
I’m a lot more willing to try crunchier games if they’re supported by VTTs - Foundry specifically.
At some point, I wonder if designers will start making RPGs specifically designed with VTTs in mind.
The character sheet for the Mothership RPG cleverly has the rules for character creation built right into the sheet.
Sadly, over the last few years, most of the Lizard People have been completely priced out of LA’s booming real estate market.