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Cake day: July 8th, 2023

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  • Yeah I feel like it would be a nice in-between option for ya, as you mentioned the second phase troubles in your edit. It really is harder to learn a second phase when you’re only getting through the first on every 5th try or so (Laxasia was a pain in the ass for this, I never really got a good feel for phase 2, just managed it somehow on a lucky run with wild and terrified inputs haha)

    I think having Sekiro as my first soulslike taught me that there’s a big gap between surviving a phase and really nailing a phase though, so I try to take that with me and get phase 1 to point of just warming up. And looking for more and more windows to inflict damage - it’s amazing how quick some of the fights can be when you find more of them


  • My only soulslike games have been Sekiro and Lies of P (some bloodborne years ago but didn’t finish it).

    Like others have said, play the way it feels right to you. I get that you’re saying it’s somewhere in between - getting frustrated solo, but too easy with summons. If you get to that point again, maybe try using summons to learn the boss (EG get to the second phase every time to then learn the second phase) but don’t allow yourself to complete it during that round. Then when you feel ready, back to solo.

    Personally, what I enjoy about these games is the design of each encounter. I feel like I only experience the full intended design of the fight if it’s 1v1, hitting a boss that is attacking some other npc isn’t engaging to me. So I don’t touch summons.

    If the game is well designed, even a really hard boss should feel fair - when I die, I should be able to understand what I did wrong and what I still need to learn, and once I’ve seen it all I need to hone my reactions to each tell and pattern. Then it doesn’t matter how many tries it takes, as long as I’m still enjoying that process (yes it’s still frustrating at times but that usually just means the win will feel even better).

    If I’m not enjoying the process, I’ll put it down for the day, and play again when I’m into it. If it’s so bad that I don’t ever feel like playing it again, then that’s that I guess. Hasn’t happened yet (except Bloodborne, but I wasn’t as much of a fan of the genre back then, will play it again at some point. Remaster when?)












  • MrBobDobalina@lemmy.mltoSekiro@lemmy.zipAny tips going in?
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    29 days ago

    I’ve not played the other fromsoft games, only Sekiro. But from what I’ve heard - unlearn everything, mainly dodging. Dodging has its place, as does jumping, but for a fair while try to force yourself to only parry. Fight every enemy, learn the how to fight fast and how to fight slow, just parrying and striking. Find the rhythm.

    Anyone I’ve seen saying it’s the hardest fromsoft game generally dodges and moves around a lot, and makes the fights way longer than they need to be. I went in with no fromsoft experience (except a bit of bloodborne from a aaages that I have forgotten) and found it OK. Hard as hell to be fair, but it’s not my usual type of game and it always felt doable with enough practice. So, treat it like it’s own thing and be prepared to learn a new fighting style, and you’ll be fine!


  • I loved Hollow Knight except for the same issue. By the time I gain a new traversal skill, I have so many paths to explore that I can’t remember them. Became all about meticulous backtracking, gave up.

    Decided to give it another go. This time I found a map online, removed all icons and edited the image so it was just a simple outline with no spoilers. Printed it out. Marked it with notes and colour-coded symbols as I played. Made more progress, and exploration was way more fun.

    Then I moved house and lost the map… I really love the game but just haven’t gotten the desire to try again just yet. No idea how everyone does it with just those way-too-limited in game map markers