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Cake day: June 2nd, 2023

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  • It’s mostly issues you’ll run into once you’re into the mid-game. Economics issues and realm management issues mostly. Since social events aren’t really a thing in the game (like feasts, tourneys, and weddings), you don’t really get a chance to raise other rulers’ disposition towards you. Warband had a stat called right to rule, which you could raise actively while being a vassal, preparing you for when the time came to declare independence. That helped you gather allies quickly, depending on the deeds you had done during the playthrough.

    In Bannerlord the only real way to raise disposition quickly is to be in the opposing side of the lord you want to raise your disposition with, by beating them and letting them go. Voting in their favour in kingdom decisions yields pretty meager returns.

    However, the biggest issue is economics. Mid-game/late-game there’s very little ways to ensure you can keep a big army fed. You’re almost forced to level smithing in order to smelt down anything valuable the enemy had, forge new stuff with a higher quality, and go around emptying cities’ pockets through the same 4-5 minmaxxed weapons.

    I really want to love the game but its really only fun during the first, what, 10 hours of a playthrough. It turns into a real slog because there just isn’t any diplomacy.









  • Requiem is great, but after playing with it for some time, I went back to Ordinator. I prefer the way it deals with unique abilities. Couple that with class mods (like that one that adds Shor’s Realm, where you pick bonuses and debuffs based on previous TES’ classes, and you have a robust system. It also gives Speech some use in combat, by giving you bard-ish spells and stuff. Was finally able to play my bardbarian that way.


  • Hm. Stalker Anomaly is up there, if it counts. I played the originals to death and Anomaly brought GAMMA eventually, which is probably the most up-to-date and approachable way to play stalker nowadays.

    My favourite has to be Vanilla Psycasts Expanded, though, for Rimworld. The vanilla psycasts are very meh, and only the player is able to use them. VPE adds new psycasts and reorganices the ones already available and the new ones into new trees, allows enemies to use those same psycasts, and allows you to set certain psycasts to be used when ready. Makes it a bit less micromanagy, and gives you a chance to give more personality to each of your pawns if you’re into that kind of thing.