• 1 Post
  • 418 Comments
Joined 1 year ago
cake
Cake day: June 2nd, 2023

help-circle





  • Yup! By the latter quarter of my time in college I was up to 10 cups of strong af black coffee before midday, and a quarter pack of cigarettes. Then the pandemic hit and it was harder than ever getting cigs and was forced to quit cold turkey when I got infected. Not dealing with traffic also made the anxiety I got from coffee not managable and had to tone that down too.

    I’ve managed to reduce my coffee intake to once a day at most, early in the AM. Mostly for the flavour. A good shot of espresso with condensed milk does wonders, but will leave me somewhat jittery since my resistance has dropped so much.

    I kinda miss drinking coffee from 6am to 10pm.



  • How modern? Because there’s lots of artist from the late XXth who had interesting and recognizable styles that are hard to replicate, both in style and vibe. Moebius (Jean Giraud) comes to mind. It is deceptively simple, but to replicate it you need to have a solid grasp on character design, stipple shading and crosshatching, color theory, and composition. It’s not traditional comic-book style, and you cannot approach it with that mindset and expect a good outcome.

    Current artists, I suppose the artists behind Valorant’s art? There’s a lot of decision making when it comes to how much detail to include, since its very stylized. But I’d argue it’s not as hard a style to replicate as Moebius’. Bartosz Kosowski also comes to mind. He’s really, really good at depicting things in his style, and you’d need a solid grasp at anatomy and faces to replicate it.


  • 5e tools, that’ll help you with mechanics and items. If you want the books, DM me and I’ll throw you a link to my drive where I got some of em stored, including the newest phb.

    Though, you said she wanted something more modern. Maybe try CBR + PNK? The gist of it is, it’s the character’s last job. The character sheet fits on a pamphlet. If you want something a bit more detailed but still with ample room for mechanics, I’m reading through Savage Worlds and it looks superior to 5e in regards of speed of combat and roleplayability. Plus, there’s loads of third party content to make the system fit pretty much any setting, including weird west (Deadlands), cyberpunk (there’s a bunch of them), superheroes (i think it was called Capes, but I might be wrong), to fantasy (Paizo made a Pathfinder port to Savage Worlds).

    As someone who just recently (1yr) started DM’ing, go for something simple. Don’t drown yourself in options. And try not to homebrew too much. Go for a one-shot, but feel free to stretch it out to two or three sessions. You need any help, my DM’s are open. 5e isn’t as simple as some people say due to mistakes done by WotC and you need some elbow grease to buff it out as a DM.



  • Prepping, still, for a DnD campaign. Pulling all the stops, with music (ripped from Cyberpunk 2077 and looped), art (done by me), branching narratives when my players do something unexpected, custom homebrew mechanics (it’s cyberpunk red ported into 5e, so as best as it can be ported), etc. I really want to start it soon but I have to migrate all the stuff I had made on a foundry server to my computer, and that’ll take time since I’m cleaning it up as I go.

    Apart from that, killing bugs and heretics on Space Marine 2, killing bugs and heretics on Rimworld, and killing imperialists and fascists on Squad.



  • Not much, honestly. One night this year, my friends and I planned on going to a bar to welcome back a buddy who we hadn’t seen in a long time. Something happened, can’t remember what, and we had to go to someone’s place instead to celebrate.

    Later in the evening we saw on the news that the bar had been shot up, and plenty were dead. Bar was shut down soon after. It had a good crowd, wasn’t too noisy, the food wasn’t that bad, and prices were cheaper than other places in the city. My guess is that it was a money laundering scheme and someone would benefit from having it being shut down, because I didn’t hear anything about anyone important being there at the moment as if to imply it was a hit.

    Lucky us.



  • Agree on most points. But would push back on two specifically:

    • “Try to make your first shot a kill”: I’d say instead of risking overthinking in order to make a kill, trying to find out what the next step would be after taking a shot should be priority. Going for a kill specifically could result in a bad position between two teams. I’d instead opt for blocking an extract or supply and control high-ground, especially with Necromancer
    • Hand crossbow ammo choices. Fire bolts, to me, hold the most value. They burn small chunks on direct contact, burn bodies, and can instantly blow up barrels. Only downside when compared with poison ammo is it won’t go through walls, which at a low experience level you won’t try anyway. Instead, I’d recommend a loadout that looked like this: Winny C (infantry 73c I think) with levering, Ironeye and FMJ, hand crossbow with fire ammo and bolt thrower, melee tool, medkit, traps, one big regen, one big stamina, one dynamite, and an empty slot, with bonus traits being the one that revives you with full health, the one that revives you with full stamina, and kiteskin for easier flanks.