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Yeah, sometimes big games aren’t all that great; if the focus of a game is diluted too much, the end product becomes mediocre in nature. It shows with Starfield as it’s a bloated mess with little care and attention focused on the core, essential features! Strategic emptiness is such a powerful tool, yet very few devs effectively utilize it.
Morrowind definitely did from my memory! Yeah, the gaming trend they’ve decided on would be to fill maps with more shit and call it good. I miss those well made maps, that were smaller in scale but were handcrafted with care. Bigger is better tends to lead to worse outcomes, unless the team puts in the hard work…