Reminds me of both your dad’s who are deeply and romantically in love
Exactly
For you two. I Definitely won’t be joining
Oh yea?
Well, where’s your epic video game creation that is not only epic, but a staple in one’s childhood ?
hmmmm?
It’s ok man thanks for responding
Thanks for the response! Every bit of info helps, so no worries if it’s not exactly what I’m looking for. HVAC design guides on YouTube might actually be a good starting point for understanding some practical design principles. I hadn’t considered that angle before.
And yeah, I totally get what you mean about CFD being a minefield of spam and sales pitches. It’s frustrating trying to wade through all that just to find some solid advice.
Appreciate the tip—I’ll check out those HVAC guides and see if I can apply any of their insights to my project. If you come across any other resources or have more suggestions, feel free to share!
Haha, nice find on the LMS history lesson!
I didn’t know that, cheers for enlightening me. But let’s not digress too much, I wasn’t saying the concept itself is new, rather how it’s been executed and popularized recently.
And yeah, maybe I don’t speak for everyone, but I know we both agree that some of these newer titles are milking the formula dry.
Don’t even get me started on the cash-grab season passes and microtransactions shudders. As for developing something new, ha! If only I had the skills and resources – or heck, even a decent team to work with.
For now, I’ll stick to ranting and offering my expert analysis to anyone willing to listen . Besides, someone’s gotta keep the gaming community on its toes…
We’ll see about that. I’m betting on them fading into obscurity like every other overhyped trend. Real gamers know what’s up.
Maybe I just prefer games that respect my time and intelligence. Battle Royales are designed to keep you playing and spending money, not to challenge or entertain you meaningfully.
Dropping 100 players into a map and making them fight isn’t innovative. It’s the lowest common denominator of game design.
Sure, keep telling yourself that while you chase the latest trend. Real gamers appreciate innovation and creativity, not recycled concepts.
Unpredictability is just a fancy word for poorly balanced. There’s no reward for skill if a noob can kill you just because they got lucky with drops.
Depth and skill ceilings? More like RNG and luck. You can be the best player and still lose because someone found better loot. That’s not skill, that’s chance.
Dynamic gameplay? It’s a glorified hide-and-seek with guns. Just because something is popular doesn’t mean it’s good. Remember fidget spinners?
Intense competition? Please. It’s the same repetitive gameplay over and over. Drop in, loot, shoot, die, repeat. Where’s the creativity in that?
Well, enjoy your lonely, frustrating journey. I’ll be over here having actual fun. And FYI, I beat Dark Souls. It was hard. Period.
You’re insufferable. Games like Dark Souls cater to elitists like you who think suffering equals enjoyment. Some of us play games for the story, the art, and the creativity—not just to beat our heads against a wall.
Not everyone needs a game to be a second job. Some of us play games to relax. Dark Souls is just a glorified torture simulator. Games should be fun, not an exercise in masochism.
You pompous prick. Dark Souls is hard as hell! The game throws you into impossible situations with no help. Not everyone has the time to “git gud.” Some of us have lives outside of gaming.
I love how I’m the first and last thing on your mind 🤣 I’m not interested though, sorry to disappoint you.