This is what I do but with qbittorrent and ProtonVPN. Just put the port details in the gluetun section and in the qbittorrent section put in network_mode: “service:gluetun”. Works just fine so far for me.
https://github.com/qdm12/gluetun/wiki/Connect-a-container-to-gluetun
---
version: "2.1"
services:
gluetun:
image: qmcgaw/gluetun
container_name: gluetun
cap_add:
- NET_ADMIN
devices:
- /dev/net/tun:/dev/net/tun
network_mode: bridge
ports:
- 8081:8000/tcp # http control
- 8888:8888/tcp # HTTP proxy
- 8080:8080/tcp # qBittorrent
- 9117:9117/tcp # Jackett
volumes:
- /docker/gluetun:/gluetun
environment:
- VPN_SERVICE_PROVIDER=protonvpn
- TZ=Europe/London
- SERVER_COUNTRIES=Netherlands
- OPENVPN_USER=USERNAME
- OPENVPN_PASSWORD=PASSWORD
- HTTPPROXY=on
- HTTPPROXY_STEALTH=on
- HTTPPROXY_USER=username
- HTTPPROXY_PASSWORD=password
restart: always
qbittorrent:
image: ghcr.io/linuxserver/qbittorrent
container_name: qbittorrent
network_mode: "service:gluetun"
environment:
- PUID=1000
- PGID=100
- TZ=Europe/London
- WEBUI_PORT=8080
- DOCKER_MODS=arafatamim/linuxserver-io-mod-vuetorrent
volumes:
- /docker/qbittorrent:/config
- /srv/mergerfs/downloads/torrents:/downloads
restart: always
If Sony claims publishers hate Game Pass, why did Sony create PS Plus Premium? I’m pretty sure i’ve seen articles before from some studios/indie devs saying Game Pass was beneficial to their game compared to it not being on it.