![](/static/790fef6/assets/icons/icon-96x96.png)
![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F66240c84-f42d-4e6c-9720-180a7f9928e7.png)
Wrote this in a different thread but the way PlayStation handles this…
Password reset is limited to 30 characters. Login isn’t.
That would be fine if the password rules on reset would actually mention this and not just cut off the password at 30 characters without telling you that it is too long. So I generated the password used that on reset, saved it, login wrong…
I couldn’t login to my PlayStation account because my 32 characters long password saved in my bitwarden vault wasn’t correct.
Even worse, on the first support request I was basically told “looks fine on our side, bye”.
Short answer: Because their motivation is to win!
I read something about this in the Book “Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game With Unity and C#” by Jeremy Gibson a while ago, maybe that can explain this a bit.
Basically, every Player has some Intention or the “Player Intent” which is described by the Personality Types of Richard Bartle. For example, you have:
And then you have two others that you will be encountering:
So, the motivation to “cheat” could either be that this player doesn’t really care about the game, is able to get away with cheating and just wants to beat the game. According to Jeremy Gibson, a cheater might not cheat if they can win legitimately but I would argue that cheaters are usually not great players in the first place so the bar would be pretty low for them to “win legitimately”.
As for the spoilsport, this is extremely hard to work against or prevent because the motivation isn’t about the game anymore but other players, to make their experience miserable so that the spoilsport can gain satisfaction from it. Hence also the use of “don’t feed the trolls”.
With that being said, when you ask why someone would cheat, the question would rather be “What is their motivation” and the answer to that is “to win the game, at all costs”. And, most of the time, they will get away with this because they apparently cannot be caught as quickly as they can still continue doing it, if there is any action against them at all.