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Cake day: June 1st, 2023

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  • Both. It allowed/forced me to explicitly handle edge cases I wasn’t thinking about. That means the error doesn’t happen at run time, but at compile time (or while writing!) so technically speaking the errors didn’t go away, they moved to in my face rather than “maybe in the future.”

    Most of the time the remedy was to explicitly catch whatever happened and nicely explain what happened, vs looking at empty production logs because logging is turned down.

    It’s certainly a preference, but for me, I’d rather argue with the compiler all day long and push a bulletproof release than quickly ship something I thought was good and be embarrassed.




  • In Messmer’s castle, I think most of the NPCs as well as notes you pick up refer to both of the two required vanilla bosses’ corpses being moved or otherwise manipulated. They also talk about a ritual, I believe one NPC even connecting the dots for the player and saying explicitly what the ritual is for and that the corpse is for the ritual. It’s the most coherent and opaque FromSoft lore has ever been.

    Whether it’s GOOD that that’s the boss is up for debate, I certainly don’t agree. But it isn’t an arbitrary decision.