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Cake day: June 20th, 2023

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  • A couple things from the way I understand magic in the universe, the example of fireball: some spells will come with a minimum quanta because in order to make that spell that spell you need to add mana (energy) to a minimum level to give it certain attribute(s). This is why you can always cast at higher level, using way more energy, but not less. There are other fire spells at a lower level, such as [Insert 1st level spell with fire attribute] but it lacks the explosive attribute. The explosive attribute requires way more energy than just creating flames just to acquire so a closer example would be more like, why can’t I make it ice ball? Change the elemental attribute (much easier to change and lower costing. Probably just a restriction of game mechanics than world restriction, but potentially an issue with attribute matching)

    So I regards to the difference between fireball and [Insert 1st level spell with fire attribute] level , you’d start off casting [Insert 1st level spell with fire attribute] and you can increase it’s power until you may as well just spend that energy on the explosive attribute. Though if you didn’t want that explosive attribute you still could cast [Insert 1st level spell with fire attribute] with the same energy as fireball. I’d also assume the value coefficient for spells changes as you scale and the more efficient use of high energy costs would be the high level spells. I.E. you get more value in damage from 5th lvl fireball than 5th level [Insert 1st level spell with fire attribute].

    Another way to imagine it would be like summoning. I cast “summon frog”. I get a frog. Why can I not get a smaller frog? Because this is the size of frogs. But if I add even more energy to it I can add a growth attribute to the spell, so when I cast summon Giant frog, I get a big boi frog. If I try to reduce it, I get a French delicacy rather than a summoned frog. Alternatively I could do, summon tadpole and get something different, and weaker, but still a frog-ish attribute

    Edited for clarity, removed cantrip.



  • My argument: Bread is leavened and whose basic mixture is flour or meal. (Usually baked, but so are most cakes so I’ll leave this as moot.)

    If a cake can meet those requirements, Yes, it would be a bread.

    Otherwise, it would be a breadlike food. In the cake definition it uses a “breadlike food” probably due to to the latter half of the statement “often unleavened”. This would lead me to presume that most cakes, while breadlike, do not meet the requirements. It’d be more reasonable to make a statement on the majority (breadlike) than minority (Bread).




  • I strongly dislike when, in traffic, someone comes to a full stop to give the right of way to another person who should not have had it. It is very unexpected and will cause accidents. Secondly, not getting up to speed, especially on the higher speed roads/highways/freeways.

    Using “Next” to refer to the one after the literal next when speaking in terms of time. “Next weekend” does not mean in 5 days it means in 12 days. But “Next Friday” could be in 4 days. It seems to vary dependent on the time of the week as to whether or not people will skip the truly “Next” point in time they are referring to.

    I can understand why for much of what I mentioned, that does not mean I agree or enjoy it. Nor will I likely ever.




  • Pro tip: trips aren’t perfect. It’s life, nothing will be perfect. BUT learn to roll with things and don’t take it super hard of something goes awry. Some of my best memories and stories are from agonizing parts of trips.

    Also, don’t plan out all you time there, leave some free time open to list about. You’ll be there with your SO, you intend to spend quality time with them, it’s great to have open time to go do something that catches either of your attentions rather than dismiss it due to “vacation appointments” like a tourist spot you planned.

    Take pictures or memorabilia of whatever suits you, I have pictures of cool mirrors in hotels, or a wonky bathtub. Again don’t dwell too much on making it perfect, the perfect spot, the perfect picture etc. I have a hilarious picture of an SO with a guy running across the shot, I got him in multiple frames. Still some of my favorites from the trip.

    Grab some local currency before you arrive so it’s on hand, know what ATMs can allow you to pull money from for free (Bank of america has a bunch of partners all over Europe) and Don’t let the TSA disappear it from your bag.


  • The graphics are good in the artistic sense, but not in terms of what’s considered conventionally good graphics. Zelda BotW would be conventionally good graphics, as that’s what would make most people think of it as visually appealing and therefore enjoyable. Undertale, a great example, does not.have conventionally good graphics but the total theme and portrayal makes the non-cenventional good.

    Most of what I was speaking to was the use of conventionally good graphics at the expense of story or enjoyment factor of the game/gameplay itself


  • There’s actually a term for this called N.E.A.T. (Non-exercising activity thermogenisis) which basically comes down to: Do the higher caloric burning option, walking further in the parking lot, taking the stairs. Basically moving more by being less efficient. The idea was small changes to increase calorie burn for weight loss. I’ve been doing it over 10 years and it’s greatly helped me with my parking too! I always park far away for this reason



  • I want a Fun game. Art (graphics) can help and be supplementary towards making a game fun, but it is not the end all be all. Some fun games I’ve played use intentionally shitty graphics to add to it, other games are so unfun because all they do is try to wow you with the images.

    I’ve found lately the indie Dev sphere has been more focused on fun games and AAA studios have more focused on graphics alone. I think this mostly happened because early on when (video) games where becoming popularized hardware was increasing at such a rapid pace and graphics genuinely could be made better, not necessarily as just a stylistic choice. You could show off the new hardware capabilities with good story for more appeal. This also made them lazier over the years as those big hardware and software leap allowed them to focus on the consumer draw utilizing showcase imagry over story. As hardware advances slowed and graphic leaps became smaller the gains just aren’t there. And you’ve left many consumers with nostalgia over the fight for when graphic improvements meant something, in a time when good story/gameplay was also pretty necessary.



  • You know, I’m not actually entirely sure if it sees the modifier as a valid selection, but yes, it will kill a modifier and cast a non-modified spell if it does not have the capacity. The only time it will not fire at all is when 1) the base spell has a greater cost than total capacity. Or 2) you are out of casts for spells that have a cast limit (donated by a number within the spell’s block).

    A shuffle wand will always cast all spells available in the selection before hitting the recharge, I can say that for sure. So if you have 5 spells each at 20% chance, then you cast one, you have a 25% for each of the remaining four, then 33%, then 50% then you will 100% cast the spell you haven’t cast yet before the wand goes through recharge and all spells become available again.

    When talking about dual casts and tri-casts I’m not entirely sure how it resolves what to cast when mana capacity is an issue, but I believe it goes left to right, and checks the validity against your capacity, yes=cast no=not cast which would be why someone would end up casting a couple, but not all of, a block’s spells.

    Spells and modifiers all can add (or remove) mana, modify cast delay/recharge delay. So do keep an eye on how that all gets changed based on what spells you use. One spell selection could be the difference between chaingun or a slow firing one shot. Some spells have 1 second delays built in (which technically can be overcome)