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Joined 4 months ago
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Cake day: March 7th, 2024

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  • The only thing I don’t like about him is his 1st ability’s functionality. Why does his 1 throw enemies out than when his 4 can do that and is better? Why can I not reverse the tap/hold controls? I have to sperg out aiming the ability to be able to ‘hit’ them and registers. By the time I get max stacks of bodies sucked, there is only a few seconds left until I have to press 1 again to suck more enemies. Other than that, his other abilities are great, but really depend on his crappy 1.

















  • Critical mistake thinking paywall is pay to win. There is a difference, one is locked, the other can open their wallets but don’t have to, but can. Any type of advantage that can be bought with money IS pay to win. The key word is advantage and can be applied to any view point, like ‘skipping’ and ‘easier’. A person that pays will always be ahead of a person that doesn’t, hence paying to win.

    I mean, if you are trying to argue against this means you probably wouldn’t mind buying premium bullets in a video game, like a CEO, John Riccitiello, suggested. Premium bullets would be very convenient and make killing players easier! You wouldn’t need to grind levels as long with those boosts!

    Rule of thumb is to ask: would paying allow me to finish the game faster? Yes means pay to win.


  • Warframe is the most p2w game I have ever played, and I don’t understand how people can say otherwise. Imagine you could buy the best pve gear in a mmo like WoW instead of grinding out raids. Warframe is this and then some. Resources? You can buy that. Skip crafting times? Yes. Buy boosters to shorten leveling and item acquisition? Definitely multiple versions. And the game still creates problems and sells the solution, the classic monetization of inventory space.

    The game is very good, has an amazing story, and the movement system is the best, but it’s extreme p2w if you want it to be. At its core, It is a very grindy looter shooter which is severely monetized.