EVE Online’s starry realm of New Eden is a vast expanse of more than 7000 star systems, which we have so far experienced almost exclusively from a distance aboard swooping starships or in the colossal interiors of mega-scale space stations. But all the while, I’ve imagined what might be going on down on these lonely planets I’m sailing by at impossible speeds. EVE Vanguard, a new shooter module for EVE Online built in Unreal Engine 5, will let us set foot on them and scavenge their riches in person. Well, sort of.
This isn’t CCP’s first attempt at an FPS set in the EVE universe. From 2013 to 2016 they operated Dust 514, an on-foot experience that was eventually shut down due to low player numbers. Vanguard represents a fresh attempt at introducing a human-scale component to EVE, which the developers hope will eventually combine to create a complete sci-fi experience on the ground and in space. Rather than being sold as a separate game, like Dust, Vanguard is being described as a “module” for EVE, which will use the same launcher and be free to play.
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Ah nice! So my old ways of doing things (alt in destroyer with 4 tractor beam and 4 salvager) seems obsolete now.
So the way it works is it’ll pull all the wrecks right up to it, and loot any modules or ammo or whatever was dropped. The wrecks themselves just sit there gathered on the MTU (mobile tractor unit) for you to salvage if you want.
There’s also a salvaging ship now, the No this, but it doesn’t see a ton of use because everyone knows it’s easy pickins.