Some developers are seriously considering de-listing their games from online shops when the Unity Runtime Fee kicks off at the start of next year, meaning some titles built on Unity could end up being temporarily — or permanently — unavailable. Here's what developers are saying about the Unity Runtime Fee on social media, and what games could be impacted.
Doesn’t Godot have C# extentions available?
It does! But this is for people looking for more alternatives. Different people like different things.
Fair enough.
Also, speaking of alternatives, people should check out O3DE. It’s based on Amazon Lumberyard, which itself it based on CryEngine, but it’s FOSS and managed by the Linux Foundation.
Interestingly enough, Epic Games is a premier member, along with many other companies.
Epic games funds a lot of open source game projects, they’ve funded blender and Godot multiple times.
I wonder what their motive is.
The more game developers there are, the more potential talent they have. The more game developers there are, the more games there are to sell.
They also understand that Unreal isn’t super accessible for beginners.
Could also be to prevent a potential antitrust lawsuit, since they have a de facto monopoly on AAA game engines.
Kind of like Google funding Mozilla.