(All skills assuming at SL7. Gacha units assumed to be at Pot 1. Welfare unit assumed to be at Pot 6.. All units are assumed to be at E2 MAX and 100% Trust)


#*Santalla - 5 Caster [Splash Caster]**

Stats (with 100% Trust): 1640 HP // 860 ATK // 123 DEF // 20 RES

Cost: 30 –> 33

Trait: Deals AOE Arts damage

Talent: After being deployed for 20 seconds, increases ATK by 15% (Pot 5 - 18%) and gain [Resist]

[Resist]: Reduce duration of abnormal effects such as Stun, Cold, Freeze by 50% (Does not stack)

Skill 1 [Per Second/Manual Activation]: When skill is activated, increase ATK by 34% (M3 - 45%) and Attack Speed by 35 (M3 - 45)

  • [10 (M3 - 15) Initial SP || 39 (M3 - 35) SP Cost || 35 Seconds]

Skill 2 [Per Second/Manual Activation]: When skill is activated, expand Attack Range and reduce Attack Interval by 2.4 seconds. Attacks change to summoning icicles above random tiles within Attack Range. When the icicles land, inflict [Cold] for 1 second and deal 75% (M3 - 90%) Arts damage to all nearby enemies

[Cold]: Attack Speed -30. If [Cold] effect is stacked, effect changes to [Frozen]

[Frozen]: Unable to move, attack and use skills (Activated through [Cold] effect); When enemies are [Frozen], RES -15

  • [20 Initial SP || 44 (M3 - 40) SP Cost || 15 Seconds]

Base Skill 1: When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45

Base Skill 2: When this Operator is assigned to be the Trainer in the Training Room, for every Sami Operator assigned in Base, increases the training speed for the current Operator by 10%, up to 3 times


Santalla Notes

  • Attacks do not undergo the regular process of searching for valid enemy targets. Icicles will land on the centre of a tile with a splash radius of 1.5 tiles

  • Icicles are created based on the cycle (1) –> (2) –> (3). The creation radius is affected by the attack radius decrease brought about by the map boundary:

(1) The centre of a random tile on 1 row/column to the left based on the unit’s facing direction

(2) The centre of a random tile on 1 row/column to the right based on the unit’s facing direction

(3) The centre of a random tile on the same row/column as the unit based on the unit’s facing direction


#*Typhon - 6 Sniper [Besieger]**

Stats (with 100% Trust): 1702 HP // 1155 ATK // 113 DEF // 0 RES

Cost: 22 –> 24

Trait: Attacks the heaviest enemy first

Talent 1: When attacking continuously, gradually increase the amount of enemy DEF ignored, up to 50% (every attack increases enemy DEF ignored by 10%). This effect is lost if Typhon stops attacking for 8 seconds

Talent 2: During the skill duration, when Typhon deals damage to an enemy for the first time, ATK increases to 160% (Pot 5 - 170%) and inflicts Slow for 3 seconds

Skill 1 [Per Second/Manual Activation]: When skill is activated, increase ATK by 34% (M3 - 45%) and Attack Speed by 35 (M3 - 45)

  • [10 (M3 - 15) Initial SP || 39 (M3 - 35) SP Cost || 35 Seconds]

Skill 2 [Per Second/Manual Activation]: When skill is activated, increase ATK by 35% (M3 - 50%). Attacks fire 2 arrows (prioritizes separate targets) and have a 40% chance to Stun the target for 1 second

On the second cast and onwards, skill duration is infinite

  • [40 (M3 - 42) Initial SP || 51 (M3 - 50) SP Cost || 20 Seconds]

Skill 3 [Per Second/Manual Activation]: When skill is activated, Typhon immediately marks a target within Attack Range. Increase Attack Interval by 3.1 seconds and attacks change to firing rounds of arrows on the targeted enemy. The arrows will target random enemies around the targeted enemy, dealing 4 (M3 - 5) hits of Physical damage with 160% (M3 - 175%) Attack Power and Stunning the target for 0.4 seconds

Gain 8 (M3 - 10) ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)

  • [25 Initial SP || 43 (M3 - 40) SP Cost]

Base Skill 1: When this Operator is assigned to the Reception Room, Clue search speed increases by 10%. If this Operator is assigned to the Reception Room with a Sami Operator, increases Clue search speed by an additional 5% and decreases own morale consumption by +0.5

Base Skill 2: When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators’ Specialization training speed +30%. If the trainee’s subclass is Besieger, increases the skill training speed by an additional 45%


Typhon Notes

  • Talent 1 is applied before damage calculation for each attack, the bonus gained can be used on the current attack

  • Talent 2 resets each time Typhon activates her skill

  • S3 target selection attack range is the attack range when her skill is not activated. During the skill, her attack range becomes global, her vision shrinks to her own tile, and only attacks enemies that are in the marked area

  • The radius of the marked area is 1.3. It moves along with the selected target. Every 0.2s, the enemies inside the marked area is refreshed. When the marked target is no longer on the field, the marked area will no longer move.

  • S3 deals damage before inflicting Stun with a delay of 0.1 seconds


##Update Contents:

[Content]

[Operators’ Records]/[Paradox Simulation] is updated for the following operators:

  • Muelsyse

  • Qanipalaat

  • Proviso

  • Akafuyu

[Exclusive Module] is updated for the following operators:

For Talent Upgrades, numbers are taken at Elite 2 Potential 1 unless otherwise stated. Bolded indicate the change for that current module stage

Operator|Stage|Stat Buff|Special Buff
:–|:–|:–|:–|:–|:–|:–|:–|:–|
Saileach|1|HP +150, ATK +48|Trait Upgrade: Cannot block enemies during the skill duration, but increases the Block Count for the operator in front by 1
||2|HP +180, ATK +55|Talent Upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 -> +12 and enemies have ASPD -10 -> -12
||3|HP +200, ATK +68|Talent Upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 -> +13 and enemies have ASPD -12 -> -13
Elysium|1|HP +110, DEF +40|Trait Upgrade: Cannot block enemies during the skill duration, but increases the Block Count for the operator in front by 1
||2|HP +130, DEF +50|Talent Upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain ASPD +20 -> +23 when Elysium’s skill is active
||3|HP +150, DEF +55|Talent Upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain ASPD +23 -> +25 when Elysium’s skill is active
Myrtle|1|HP +100, DEF +23|Trait Upgrade: Cannot block enemies during the skill duration, but increases the Block Count for the operator in front by 1
||2|HP +130, DEF +30|Talent Upgrade: All [Vanguard] Operators recover 28 -> 31 HP per second when Myrtle is deployed
||3|HP +150, DEF +35|Talent Upgrade: All [Vanguard] Operators recover 31 -> 33 HP per second when Myrtle is deployed
Typhon|1|HP +120, ATK +60|Trait Upgrade: Attacks the heaviest enemy first, when attacking enemies with 3 Weight or higher, ATK is increased to 115%
||2|HP +180, ATK +78|Talent Upgrade: Consecutively attacking will gradually ignore the enemy’s DEF up to 50% -> 55% (each attack will increase this percentage by 10% -> 11%), if Typhon does not attack for 8 seconds, this bonus is lost
||3|HP +210, ATK +90|Talent Upgrade: Consecutively attacking will gradually ignore the enemy’s DEF up to 55% -> 60% (each attack will increase this percentage by 11% -> 12%), if Typhon does not attack for 8 -> 10 seconds, this bonus is lost
Santalla|1|HP +80, ATK +40|Trait Upgrade: Deals AOE Arts damage, decreases DP Cost by 8
||2|HP +125, ATK +60|Talent Upgrade: After being deployed for 20 -> 15 seconds, ATK +15% -> +18% and gain [Resist]
||3|HP +155, ATK +70|Talent Upgrade: After being deployed for 15 seconds, increases ATK +18% -> +20% and gain [Resist]
Hellagur (Module 2)|1|ATK +55, DEF +50|Trait Upgrade: Can’t be healed by other units. Recovers 70 self HP every time this operator attacks an enemy, when defeated, does not retreat and recovers 30% HP (Can only activate once every deployment)
||2|ATK +75, DEF +55|Talent Upgrade: Regenerates 60 -> 70 HP per second when this unit is not blocking an enemy or when this unit’s HP is below 30%
||3|ATK +90, DEF +60|Talent Upgrade: Regenerates 70 -> 80 HP per second when this unit is not blocking an enemy or when this unit’s HP is below 30%
Phantom (Module 2)|1|ATK +40, DEF +24|Trait Upgrade: Significantly reduced Redeployment Time, when there are no allied units in the four adjacent tiles, ATK +10%
||2|ATK +60, DEF +28|Talent Upgrade: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time, if Phantom and his clone is on the field at the same time, ATK +10% for both of them
||3|ATK +75, DEF +30|Talent Upgrade: Can summon an even stronger clone (Clone’s HP +100, ATK +60, DEF +40) with the same abilities as Phantom, but has its own redeployment time, if Phantom and his clone is on the field at the same time, ATK +10% for both of them

◆ Chinese voiceover is updated for certain operators:

  • Typhon

  • Santalla

◆ Optimization of [Returning Player System]. For more information, please refer to this post

◆ Preloaded data for new Annihilation stage [Ashy March]

◆ Preloaded data for new [Standard Headhunting] & [Distinction Store]

◆ Preloaded data for new [Kernal Locating]

[Combat]

  • Fixed an issue where there is no sound effects for [Monastery Resident] under certain circumstances

  • Fixed an issue where in the Annihilation stage [Testing Ground Garage], the special effect for the enemies [Rhine Defense Member], [Rhine Defense Senior Member] is abnormal

  • Fixed an issue where Pallas is unable to receive buffs from her S3 (Blessing of Heroism)

  • Fixed an issue where the number of Shields applied by Modelers is incorrect when Roberta is equipped with her Module (Explanation: Currently, her Modeler gives 3 Shields instead of 2 from Lvl 2 onwards when the description states that it only gives 2 Shields. Demonstration)

  • Fixed an issue where the special effect of Stainless’ summon “Stainless™ Multifunctional Platform” is abnormal under certain circumstances

  • Optimized and fixed UI display and actual effects for certain operators’ “Infinite Duration” skills (Explanation: Currently, the skill gauge for infinite duration skills does not stay the same throughout, but decreases ever so slightly over time. It is possible for the skill gauge to be completely drained, and it’s even possible for players to reactivate the skill again. For most operators, this is just a visual bug - the skill still continues to persist even when the skill gauge is drained and reactivating the skill does not do anything. However, certain operators have abnormal effects related to it. This bug has been in the game from the very start.)

Others

  • Optimized and fixed certain parts of the UI

[Skins]


Credits: PRTS

  • Halberd@kbin.social
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    1 year ago

    Another freeze operator with a rng kit, HG is so terrified of giving a freeze operator -thats not Gnosis- a reliable kit. Freeze focused kit for an operator is basically a death sentence.

    At least Typhon looks good, strong but not game breaking with some nice tech options.

    Phantom’s module is disappointing but expected. Flag bearer modules are nice and have alot of potential synergys.

    Roberta’s devices had to be nerfed with the bugfix tho, 3 whole shields is so game breaking. Now if you’ll excuse me i’m gonna go nuke a boss 2 seconds after they spawn with Mlynar, Chalter and Texas2.