Changelog for 2023-08-29 to 2023-09-04

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #66666 - Riverside boats
    by harakka
    Summary: “Add boats to river banks”
  • #67986 - More cars strikes back
    by GuardianDll
    Summary: “Added more vehicles into the game”
  • #67981 - Office skyscraper revival
    by Standing-Storm
    Summary: “Office skyscraper revival”

Features

  • #67959 - It gets hot (Overheat mechanics for energy guns)
    by John-Candlebury
    Summary: “Add overheat mechanics to energy guns.”
  • #67965 - Add splash screen to Object Creator
    by snipercup
    Summary: “Add spash screen to Object Creator”

Mods

  • #67921 - [Magiclysm] More fantasy species
    by Standing-Storm
    Summary: “Add two more playable fantasy species for Magiclysm”
  • #67924 - [Magiclysm] Add RNG to crystallized mana spawns
    by Standing-Storm
    Summary: “Add RNG to crystallized mana spawns”
  • #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
    by Standing-Storm
    Summary: “Add even more Magiclysm spells (+ lab special)”
  • #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
    by Standing-Storm
    Summary: “Add ancient stone circle (with translocate altar)”
  • #67877 - [Magiclysm] Rework Nature’s Bow to require ammo, add spell to create ammo
    by Standing-Storm
    Summary: “Rework Nature’s Bow to require ammo, add spell to create ammo”
  • #67830 - [DinoMod] more interesting behavior part 1
    by LyleSY
    Summary: “[DinoMod] more interesting behavior part 1”
  • #68000 - [Magiclysm] Remove default skills from fantasy species choices
    by Standing-Storm
    Summary: “Remove default skills from fantasy species choices”
  • #67998 - [MoM] Add overheating to LV-429
    by Standing-Storm
    Summary: “Add overheating to LV-429”
  • #67982 - [DinoMod] more interesting behavior part 2
    by LyleSY
    Summary: “[DinoMod] use EAT_CARRION”

Bugfixes

  • #67942 - [Magiclysm] Fix Ravenfolk mutation category name
    by Standing-Storm
    Summary: “Fix Ravenfolk mutation category name”
  • #67956 - Changed one symbol to fix misplaced carpet in steel mill
    by snipercup
    Summary: “Remove misplaced carpet from steel mill”
  • #67972 - Fix rotorcraft debug message
    by lispcoc
    Summary: “Fix rotorcraft debug message”
  • #67973 - fix some issues with backup generator
    by RobertoRobot
    Summary: “Adjust the storage volume and fuel type of the backup generator.”
  • #67999 - [MoM] Typo fix
    by Standing-Storm
    Summary: “Mind Over Matter typo fix”

Performance

  • #67957 - Improve turn performance by caching default input ctx
    by inogenous
    Summary: “Improve turn performance by caching default input ctx”
  • #67980 - Revert “Improve turn performance by caching default input ctx”
    by inogenous
    Summary: “Revert: Improve turn performance by caching default input ctx”

Interface

  • #67955 - Object creator merge windows into a tabbed view
    by snipercup
    Summary: “Merge Object Creator windows into a tabbed view”
  • #67925 - Separate Proficiency and Skill training speed option
    by lispcoc
    Summary: “Separate Proficiency and Skill training speed option”

Infrastructure

  • #67918 - Distinguish sieving and straining in recipes
    by bowmaster93
    Summary: “Distinguish sieving and straining in recipes”

Balance

None

  • Erk@cdda.social
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    1 year ago

    Lol you can tell that a few games that CDDA peeps are interested in came out the last couple weeks.

    I’m still working on some stuff but I hope to get it ready to merge soon.