Changelog for 2023-08-29 to 2023-09-04
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #66666 - Riverside boats
by harakka
Summary: “Add boats to river banks” - #67986 - More cars strikes back
by GuardianDll
Summary: “Added more vehicles into the game” - #67981 - Office skyscraper revival
by Standing-Storm
Summary: “Office skyscraper revival”
Features
- #67959 - It gets hot (Overheat mechanics for energy guns)
by John-Candlebury
Summary: “Add overheat mechanics to energy guns.” - #67965 - Add splash screen to Object Creator
by snipercup
Summary: “Add spash screen to Object Creator”
Mods
- #67921 - [Magiclysm] More fantasy species
by Standing-Storm
Summary: “Add two more playable fantasy species for Magiclysm” - #67924 - [Magiclysm] Add RNG to crystallized mana spawns
by Standing-Storm
Summary: “Add RNG to crystallized mana spawns” - #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
by Standing-Storm
Summary: “Add even more Magiclysm spells (+ lab special)” - #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
by Standing-Storm
Summary: “Add ancient stone circle (with translocate altar)” - #67877 - [Magiclysm] Rework Nature’s Bow to require ammo, add spell to create ammo
by Standing-Storm
Summary: “Rework Nature’s Bow to require ammo, add spell to create ammo” - #67830 - [DinoMod] more interesting behavior part 1
by LyleSY
Summary: “[DinoMod] more interesting behavior part 1” - #68000 - [Magiclysm] Remove default skills from fantasy species choices
by Standing-Storm
Summary: “Remove default skills from fantasy species choices” - #67998 - [MoM] Add overheating to LV-429
by Standing-Storm
Summary: “Add overheating to LV-429” - #67982 - [DinoMod] more interesting behavior part 2
by LyleSY
Summary: “[DinoMod] use EAT_CARRION”
Bugfixes
- #67942 - [Magiclysm] Fix Ravenfolk mutation category name
by Standing-Storm
Summary: “Fix Ravenfolk mutation category name” - #67956 - Changed one symbol to fix misplaced carpet in steel mill
by snipercup
Summary: “Remove misplaced carpet from steel mill” - #67972 - Fix rotorcraft debug message
by lispcoc
Summary: “Fix rotorcraft debug message” - #67973 - fix some issues with backup generator
by RobertoRobot
Summary: “Adjust the storage volume and fuel type of the backup generator.” - #67999 - [MoM] Typo fix
by Standing-Storm
Summary: “Mind Over Matter typo fix”
Performance
- #67957 - Improve turn performance by caching default input ctx
by inogenous
Summary: “Improve turn performance by caching default input ctx” - #67980 - Revert “Improve turn performance by caching default input ctx”
by inogenous
Summary: “Revert: Improve turn performance by caching default input ctx”
Interface
- #67955 - Object creator merge windows into a tabbed view
by snipercup
Summary: “Merge Object Creator windows into a tabbed view” - #67925 - Separate Proficiency and Skill training speed option
by lispcoc
Summary: “Separate Proficiency and Skill training speed option”
Infrastructure
- #67918 - Distinguish sieving and straining in recipes
by bowmaster93
Summary: “Distinguish sieving and straining in recipes”
Balance
- #66761 - Lower # of gas zombies
by anoobindisguise
Summary: “fewer gas zombies”
None
- #67934 - Make Xedra Perks unmutateable
by Maleclypse - #67931 - Fix fertilizing plants
by mqrause - #67950 - Removed obsolete bed provides
by PatrikLundell - #67948 - More addiction snippets
by Maleclypse - #67946 - Condition: count spells by spell class
by dseguin - #67941 - Minor npc retreat bugfix
by I-am-Erk - #67926 - Weekly Changelog 2023-08-21 to 2023-08-28
by kevingranade - #67908 - Remove bed requirement for base expansion
by PatrikLundell - #67969 - Routine tileset updates on 01 September 2023
by kevingranade - #67983 - Routine i18n updates on 02 September 2023
by kevingranade - #67970 - fix: minor typo
by casswedson - #67994 - Updated camp help to reflect removal of bed restrictions on expansion
by PatrikLundell - #67988 - [Magiclysm] “Frost Cream Man” Profession now has the Driving proficiency
by Daved27hundred - #67984 - Fix field base camp version 2 NE shack/tent progression
by PatrikLundell - #67977 - Invalidate crafting inventory and cached carry weight in place_construction
by irwiss - #68003 - Heavy punching bag uses heavy punching bag sack
by CatchScratch - #68001 - mom: fix incorrect spell id
by casswedson - #67995 - Add longest_side to some items
by marimarigi - #67898 - [Xedra Evolved] Eater Sixth Sense
by Maleclypse
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Lol you can tell that a few games that CDDA peeps are interested in came out the last couple weeks.
I’m still working on some stuff but I hope to get it ready to merge soon.