• Mog_fanatic@lemmy.world
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    1 year ago

    I feel like something like this truly won’t go mainstream until two things happen:

    • they need to be smaller and have a battery life closer to that of current smart phones
    • they need to look waaaay less wonky. I mean most people would be embarrassed to wear this goofy ass looking thing in public. Don’t even get me started on the goofy digital eyeballs on the front. There’s a good reason this is the first apple product ever that the presenter didn’t use on stage, cause he would look like an idiot and they knew it.

    Once that happens I think they’ll explode in popularity. If they can make them look closer to just reading glasses or something with a 5 hr battery life at a bare minimum, everyone will want them. Obviously it would help a lot if they weren’t $3,500 too lmao

    • apemint@kbin.social
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      1 year ago

      The glasses thing will not happen for a long time, the are just too many limitations with the form factor.

      On the other hand, Bigscreen’s HMD looks and feels way better than the toasters we’re accustomed to strapping to our faces. For that alone, I considered switching from the Index.

      What we can hope is that Apple will somewhat normalize VR gear usage and push it further mainstream. They’re really good at this and the VR industry could use some more competition. Now, only if they wouldn’t patent every screw in that thing…

        • reallynotnick@lemmy.world
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          1 year ago

          I know it’s not turned on in VR mode and only AR mode. But yeah software is flexible so we’ll probably need to wait for closer to release to know some of the real nitty gritty details.

    • golli
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      1 year ago

      It might be a chicken and egg type of problem, but for me it is more about content.

      Right now it is mostly just games, but i actually don’t think that is enough to go mainstream. At least on the consumer side i think it needs more diverse content, like maybe live events like concerts and sport events, tours of special places and maybe even regular house viewings.

      Actuallly thinking about it, the main issue might be that the content for VR needs to be specifically made. Smartphones for example could take advantage of already existing use cases (websites, mail, text/voice messages and so on). And additionally had more intersections with existing technology.