The other game is Mage: The Awakening (2e). It’s very, very, different than D&D. It’s one of my big game crushes that I’ve rarely been able to play.
But the player decision space is pretty huge, and the players have a lot of tools at hand. I don’t really want to remind them every time like “You can use Web Weaver to make the connection easier to work with” or “You can ritually cast instead of instant cast to get more dice and reaches”
The other game is Mage: The Awakening (2e). It’s very, very, different than D&D. It’s one of my big game crushes that I’ve rarely been able to play.
But the player decision space is pretty huge, and the players have a lot of tools at hand. I don’t really want to remind them every time like “You can use Web Weaver to make the connection easier to work with” or “You can ritually cast instead of instant cast to get more dice and reaches”