Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Saileach | 1 | HP+ ATK+ | Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block |
2 | HP++ ATK++ | Talent upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have further increased ASPD and enemies have further decreased ASPD | |
3 | HP+++ ATK+++ | Talent upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have even further increased ASPD and enemies have even further decreased ASPD | |
Elysium | 1 | ATK+ DEF+ | Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block |
2 | ATK++ DEF++ | Talent upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain more ASPD when Elysium’s skill is active | |
3 | ATK+++ DEF+++ | Talent upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain even more ASPD when Elysium’s skill is active | |
Myrtle | 1 | HP+ DEF+ | Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block |
2 | HP++ DEF++ | Talent upgrade: All [Vanguard] Operators recover more HP per second while Myrtle is deployed | |
3 | HP+++ DEF+++ | Talent upgrade: All [Vanguard] Operators recover even more HP per second while Myrtle is deployed | |
Typhon | 1 | HP+ ATK+ | Trait upgrade: Attacks the heaviest enemy first; when attacking a heavy enemy, ATK is increased to 115% (enemies with 3 weight or higher count for this effect) |
2 | HP++ ATK++ | Talent upgrade: Ignores an increasing amount of enemy DEF with continuous attacks, up to a greater limit (each attack increases the DEF ignore by a higher amount); this bonus will reset if no damage is dealt for 8 seconds | |
3 | HP+++ ATK+++ | Talent upgrade: Ignores an increasing amount of enemy DEF with continuous attacks, up to an even greater limit (each attack increases the DEF ignore by an even higher amount); this bonus will reset if no damage is dealt for a longer duration | |
Santalla | 1 | HP+ ATK+ | Trait upgrade: Deals AoE Arts damage; Reduces Deployment Cost by 8 |
2 | HP++ ATK++ | Talent upgrade: After being deployed for a shorter duration, Santalla gains more ATK and [Resist] | |
3 | HP+++ ATK+++ | Talent upgrade: After being deployed for a shorter duration, Santalla gains even more ATK and [Resist] | |
Hellagur | 1 | ATK+ DEF+ | Trait upgrade: Can’t be healed by other units. Recovers 70 self HP every time this operator attacks an enemy. When defeated, does not retreat and recovers 30% HP instead (Can only activate once every deployment) |
2 | ATK++ DEF++ | Talent upgrade: Regenerate a greater amount of HP per second when this unit is not blocking an enemy, or when HP is lower than a certain percentage | |
3 | ATK+++ DEF+++ | Talent upgrade: Regenerate an even greater amount of HP per second when this unit is not blocking an enemy, or when HP is lower than a certain percentage | |
Phantom | 1 | ATK+ DEF+ | Trait upgrade: Significantly reduced Redeployment Time; When there are no allied units in the four adjacent tiles, ATK +10% |
2 | ATK++ DEF++ | Talent upgrade: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; when both Phantom and the clone are deployed, they each gain a certain amount of ATK | |
3 | ATK+++ DEF+++ | Talent upgrade: Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; when both Phantom and the clone are deployed, they each gain a certain amount of ATK |
Notes:
- Typhon base Talent: Ignores an increasing amount of enemy DEF with continuous attacks, up to 50% DEF (each attack increases the DEF ignore by 10%); this bonus will reset if no damage is dealt for 8 seconds
- Santalla base Talent: After being deployed for 20 seconds, Santalla gains 15% ATK and [Resist]
Please don’t blame for kbin’s inherent limitations on table formatting ._.