Hey everyone! I’ve been playing mostly Blanka with some Kimberly and just broke into Silver 2 with my Blanka! I’ve really been loving this game more than any other street fighter or fighting game before. How have you all been enjoying SF6 so far?

  • Zarxrax@lemmy.world
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    1 year ago

    This has got to be my favorite traditional fighting game of all time. I haven’t touched street fighter very much since the SF2 days, aside from just dabbling with some of the games now and then.

    For the past several years, I’ve just really wanted to get into fighting games, and I bought like 10 of them, usually on steam sales. The only one that I was really able to get into was Power Rangers battle for the grid, and I eventually got tired of that because at high ranks it’s just 1 or 2 touch kills.

    I bought street fighter 6 hoping that it might be “the one”… And it really is! Not only is the gameplay great, but this game is the complete package. So many other fighting games are totally barbones, and don’t ship with basic features. Capcom just really knocked this one out of the park!

  • holupwaitaminute@lemmy.world
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    1 year ago

    First SF game I’ve had since 2, and in loving it so far. I get stomped online even after putting 200 hours into the game, but I’m a casual and I’m having fun.

  • tsphan@lemmy.world
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    1 year ago

    I can’t put the game down. I love all of the character designs. The addition of Modern controller and a more diverse cast also means my wife loves playing it with me. Online’s great and I’m liking the battlehub.

    • TerribleJokes@lemmy.worldOP
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      1 year ago

      Exactly! I’m using classic controls because I have some experience but modern let’s me play with plenty of friends who have never touched a fighting game before and it rocks

      • tsphan@lemmy.world
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        1 year ago

        All of the modern hate is unfounded too. I tried doing those trials and I found them way harder than classic. Having to alternate between holding the auto and returning controller to neutral is way harder than classic controls.

        I get its appeal but not its hate in the lower ranks. I see some occasionally in the platinum mines and expect them to be just as good as the other players.

  • rafoix@kbin.social
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    1 year ago

    I’m loving the gameplay and mode variety.

    I absolutely hate the monetization and the FOMO live service crap. The game has too many currencies to keep track of.

  • RoseTwiddler@vlemmy.net
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    1 year ago

    I’m really enjoying it. I haven’t played street fighter since 3 alpha, and was very casual then. I’m just barely into silver with one character, and iron with another. I have to say that, coming from Smash Bros, the netcode for SF6 is fantastic. I’ve only had two games that were unplayable or disconnected.

  • generalpotato@lemmy.world
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    1 year ago

    Didn’t think I’d have this much fun with a SF. 3rd Strike was the last time I had so much fun. I’m very excited for the future of this entry and I hope they don’t rob the game of the fun factor by nerfing everything and everyone down to hell. Im currently Silver for one character and trying to wrap my head around DeeJay which is hella fun and kinda OP before trying out some ranked matches with him.

    Between this, ToTK and all the upcoming games + my current backlog, it’s been one hell of a year for gaming and I’m glad SF6 is part of it!

  • VikingBear
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    1 year ago

    It’s been my first fighting game since Tekken 3 and the introduction Modern controls has been amazing for keeping me playing. Granted Manon doesn’t take advantage of the modern moveset I’ve at least managed to get to gold with it so that’s been great!

  • mintiefresh@lemmy.ca
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    1 year ago

    Man I’m really having a blast. I haven’t played street fighter this much since suelr street fighter 2. I did dabble in SF4 very briefly… But not much.

    Having so much fun with SF6. Got Ken to gold and am working on Cammy in silver rn.

  • marigo@lemmy.world
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    1 year ago

    Loving it so far. I’m climbing very slowly with Chun Li, but having a great time learning the nuances of her stance and the huge amount of options she has at any moment. I think it’s a sign of a great game that I have just as much fun losing a game as winning.

      • marigo@lemmy.world
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        1 year ago

        Give her a try! She’s the perfect balance of accessibility and complexity IMO. At a very basic level you can stick to her normals in neutral and combo into lightning kicks for simple combos, with a focus on spacing. Her normals are some of the best in the game, and she has really fast walk speed for baiting. Once you get that down you can add in her charge inputs, including spinning bird kick combos for a bit more damage and better oki, and then you have her stance and crazy combo potential later on. She’s not intimidating to learn at all though compared to other technical fighting game characters. Just sprinkle in some more stuff once you feel ready for it.

        • TerribleJokes@lemmy.worldOP
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          1 year ago

          Awesome! I’ve been trying her out and she takes so much more thinking than my blanka. I’m gonna try to take it slow and add things slowly to get better with her.

  • with_errors@lemmy.world
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    1 year ago

    Overall yes… however I don’t care for drive rush. I main Blanka and sub Lily. Lily’s drive rush is so stubby… and I still haven’t incorporated it into my offense. I hate being rushed down with drive rush too…

    I have always played charge characters so I am still getting used to DP’s with Lily… and having to QCB with Blanka for lightning… I miss the mash inputs for it. I get accidental supers with the new input. :/

    The game is fun though! Just hope they eventually bring Bison back

    • else@lemmy.fmhy.ml
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      1 year ago

      Drive rush is cool even though I haven’t worked it in yet (started world tour mode after hitting gold pretty quickly). My least favorite mechanic is parry. It doesn’t feel satisfying to use or to play into. And now good players are just using it to fish for perfect parry punishes as a safe way to look for openings. The recovery still allowing you to block makes it too safe right now imo.

      Overall I think strive is more my type of game but I haven’t played that since the crossplay network issues came up. Sf6 is fun but not my style I guess.

  • hitmyspot@lemmy.world
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    1 year ago

    Sf5 was my go to for the last few years. I’m liking the changes but I think some of the uniqueness of different character styles has been lost. Overall it’s more fun.

    I’m liking the changes to ranking where you get more points going up than down. Should lead to less fluctuations as you progress.

    I love the retro graphics for the super arts or critical arts, combined with old style sound effects but I’m not a fan of some of the characters normal graphics. Too hyper real, which is off-putting mixed with cartoon at the same time. The super arts are long though and get a little repetitive.

    Combos seems to be harder than previously to get consistent, but I think it could be me just adjusting as some other players are linking them better on me!

    My main is already out but I’m looking forward to the variety of other characters.

  • JakoJakoJako13@lemmy.world
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    1 year ago

    I got 35 total hours in SFV. I picked SF6 up on launch but didn’t get the chance to really dive into it as shit hit the fan in my house. The last week that all figured itself out an I already got 27 hours in now. It’s easily gonna overtake my time with Mk11. I got 109 hours in that game. That’s a lot for me.

    Manon is the only character I’ve picked up. I love her dance combat routine. Any character I can do full limb circle dance hit moves are my favorite and this game has a great one. So think like Lily from Tekken. Baraka from MK11. Manon is a great addition to the full circle limb swing club. Online is great and I might actually get her to master in ranked. That would be a first for me.

    I love all the salt about modern and classic. I keep going back and forth with which side I agree with. Modern is good for the game but it did make lower tier rank play a bit of a special and DI spam cesspool. I also recognize it’s also a skill gap that classic players need to put work into. But it’s not that hard to do. It just takes time.

    On the other side I do see the compliants about having one button specials as a cheap hack at getting new players into the game. I’ve lost a fair share of matches against modern players where I whiffed on a special input and they straight up just blip a button and there goes the game. But at the end of the day it’s all mental. If you go into a matchup and see the M mad start getting down on the game, you’ve already lost. It really is the complete guantlet of physical skill and mental skill coming together in a video game. Moreso than any other fighter in recent memory theres actually something different to separate player 1 from player 2. It’s those little Cs mad Ms on the bar that got people so riled up right now.

    More than anything fighting games are about making the game slow down for you. When it finally does slow down, that’s when it really opens up into strategic play. Drive rush combos are my next obstacle to tackle. The problem I’m having is that I blurt them out too fast on my hitbox and end up getting punished for it. That’s another thing too. I switched to a hitbox. So learning timing twice is a struggle. Every day I get noticably better. This whole first month of Street Fighter has been some of the best fighting game experiences I’ve ever had in 20+ years of playing fighting games.

  • abrer@lemmy.one
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    1 year ago

    My first fighting game since SF4. I love it!

    Chun-li has been a blast to play, with enough depth to keep you on your toes. Drive rush, the flow and pace, and combos… the game just feel great!

    I wish there was a revival of the SRK character discussion boards.

  • sanguine_sword@lemmy.world
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    1 year ago

    This is the most I have played any Street Fighter game since the Alpha series. I had trouble getting into 4, and eventually liked 5 after arcade edition released. This one is immediately awesome right out of the gates. The art style, impact sounds, and drive system all contribute to a very rushdown-oriented aggressive SF that I enjoy. I like the game so much I even built a custom hitbox-style controller to play it better!

  • meant2live218@lemmy.world
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    1 year ago

    Game is phenomenal. SFV was my first serious fighting game, and while it was great to learn on, sometimes it felt like the game was “too structured” in a way? Maybe I wasn’t creative enough (only ever reached Ultra Gold after years of playing), but some moments just felt very formulaic.

    SF6 feels very fluid, with normals and the Drive system working very smoothly and clearly. I still don’t have Drive Rushes down yet, but my janky Blanka somehow reached Platinum with 1 light combo, 1 heavy Drive Impact combo, a simple hit/grab mixup, and a frame trap on EX electrics. I’m honestly looking forward to getting to do all those cool swaggy Drive Rush combos, and maybe actually learn some doll setplay setups.