• Nelots
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    3 days ago

    I mean, its not about the art style, its about the gameplay loop.

    • copygirl@lemmy.blahaj.zone
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      3 days ago

      The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.

      • Nelots
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        2 days ago

        I’d also say we’re well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.