The next playtest material drops tomorrow, largest one so far!

  • KurtDunniehue@ttrpg.network
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    1 year ago

    I cannot wait to get my hands on the changes.

    For roguess, I confidently predict that Sneak attack will become once-per-round in some way some how. Cunning Strike is likely a way to claw back some of the high end damage potential that is lost by performing what is now a Rules-As-Written Loophole on doublestacking sneak attacks by somehow triggering off-turn attacks using your reaction.

    I predict that it will have the following options:

    1. Just damage
    2. Status effects
    3. Mobility

    And perhaps more. This will be the opt in complexity that is missing from the Rogue at the top end of Tier 2 and onwards, allowing people who just like their simple rogues to deal more damage, and for tactical masterminds to pull of clutch moves.