In your opinion, what are the best RPG sourcebooks/supplements/resources?

  • RQG@lemmy.world
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    1 year ago

    Return of the Lazy Dungeon Master has already been mentioned a ton. It’s amazing to give you a framework for session prep to build upon.

    So let me add The Monsters Know what they are Doing. It’s about giving enemies more tactics which are tailored to their stats and abilities. The book contains dnd 5e monsters but once you read it, you can apply the idea to any enemy on any game. I noticed I look at stat blocks differently after reading this book.

    Lastly Blades in the Dark. Imo every GM should at some point run a short, several session adventure of this system. It’s improv heavy and gives a lot of narrative control to the players. It changed my view on how to run several types of scenarios. And my ideas of what and how to prep. It’s amazing how much I can leave to my players now in other systems too. Plus it’s super fun.

    • socialjusticewizard@sh.itjust.works
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      1 year ago

      So much yes for blades in the dark, it has just the right amount of direction in a narrative game to help the people who are bad at improv. It’s the perfect GM trainer tool, and just a great game.

  • dwgill@ttrpg.network
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    1 year ago

    The two I would recommend are both centered around GM prep:

    I don’t think either of these are perfect, but they both offer really good, actionable advice. The philosophies/systems described in these two don’t naturally mesh, and I think that’s a plus. Every GM needs to figure out for themselves how to prepare to run a game, because the things each GM needs are unique. I think having two books outline pretty drastically different approaches can help you triangulate your own needs and methods

  • Ghast@lemmy.ml
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    1 year ago

    Anthropology books taught me that humanity is more fantastic than all the fantasy races.

    • The Mbuti sang and danced as they walked, to scare away snakes. They had no words for ‘good’, and ‘bad’, so Christian missionaries couldn’t translate their teachings.
    • The Azande believed in a predictable universe, and ascribed all misfortune (including death), to magical bad intentions (translated as ‘witchcraft’, but I’m not sure that’s a great translation)
    • The Piraha language needed you to say how you learnt something inside the verb, so rumours are grammatically impossible. Their language had four modes, including ‘whistling’.

    I’m putting everything in the past tense as my info is about 50 years out of date.

  • Perry🍐@dice.camp
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    1 year ago

    @Apex I must say I’m pretty impressed with #MothershipRPG’s Warden’s Operation Manual. Much of it isn’t specific to Mothership and it contains solid and specific advice for most things I’d consider important for a #GM. #ttrpg

  • Red_Ed@lemmy.world
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    1 year ago

    Play Unsafe is one of the best books on rpg advice for both GMs and players in my opinion. A short read but it’s a great guide.