@ve3qbz@mastodon.radio 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@ve3qbz@mastodon.radio it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@ve3qbz@mastodon.radio 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@vga256@dialup.cafe Even Sid Meir’s Railroads was bad by comparison.
None of them had that Microprose magic (because they weren’t Microprose, as you noted)
@ve3qbz@mastodon.radio :\ frustrating. same thing happened with chris sawyer’s Transport Tycoon series.
@vga256@dialup.cafe I never had that one, I should look at OpenTT
@ve3qbz@mastodon.radio it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@vga256@dialup.cafe @ve3qbz@mastodon.radio
Oh, I wasted many hours in OpenTTD back in the day. It is less of a game and more of a meditation on queue management.