Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post I’m going to share some more of the new things coming in this update!
Super excited for the new additions/changes, keep up the great work!
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The salt cube does unfortunately reduce chalice healing.
Does salt cube completely invalidate chalice of blood?
Patch notes say:
The salt cube extends the duration that food keeps you full, but also reduces HP regeneration.
How would that invalidate Chalice? Chalice provides its own separate healing so long as you’re not starving. Salt Cube lowers the natural healing you get from being fed, but makes satiety drop slower. This makes Chalice much better because you get it’s extra healing for a longer period of time without needing as much food.deleted by creator
Finally, the patch ive been waiting for the most is here 😌
I love the look of the new journal, and the custom notes are gonna be a life saver.
I do have some questions, even tho I feel like it’s a problem with my phone
Is it possible to add an option to scroll through notes? I can’t seem to do it, and I take a lot of notes
Also auto correct 🤔 the option to use it seems to disappear when I try to type.
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Sorry about that! Links should be fixed now.
Yay, now I don’t have to convert scrolls into stones and then energize them, I can just energize them! Also I find the blood vial counterproductive, as healing potions already heal you almost your full hp. And I don’t know about the salt cube, I normally have tons of food, don’t even know if it’ll be good for On Diet for two reasons: first it turns of natural regeneration, which on the endgame doesn’t matter that much (because hunger damage is bigger than what you’d get for natural regeneration on higher levels) but in the early game does. Gotta calculate whether the tradeoff is good or not, but I’ll be doing that later. The second thing I think the trinket will not be used usually on On Diet is because, I think, os because people usually run On Diet while using other challenges too, commonly trying to do 6 challenge runs. And then, people usually have Into Darkness too, and the Eye of Newt is really good for Into Darkness. Not saying that the gas chamber will be a bad trinket, but I won’t use it… Just another thing to keep track off and that might end my run too? Don’t feel like it… The loot one (forgot its name) I think is really good. How much loot would enemies drop with a +21 ring of fortune and another +1 RoF (unidentified) , lucky sword (unidentified) and random unidentified armor? Only one way to find out! (Maybe I don’t upgrade the ring to +21, as that’ll be pretty rare… and that doesn’t actually trigger more loot drops)
Yay, now I don’t have to convert scrolls into stones and then energize them, I can just energize them!
Oh, neat. Same with potions. However, I think I’ll still be turning scrolls into stones. Some stones are more useful than 6 energy, and you always have the choice of getting the 6 energy later.
first it turns of natural regeneration
Where does it say it turns off normal regeneration?
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The new Splash art for loading screens is amazing. Thank you for this quality of life addition.
In the miscellaneous changes, the “Bomb explosions no longer destroy any type of equipment, not just upgraded ones” entry is clumsily worded, what does it mean exactly?
Can I still pile all my un-id’d weapons & armour in a pile and blow it up to leave the upgraded stuff?
I find iding items the hardest part of managing inventory / progression, taking away this tool given the derth of id scrolls is a big nerf.
Fucking ripper patch though. The new item interface menu and options are amazing 😍
It’s definitely some weird wording, but yes, we’ve lost the ability to soft-ID upgraded equipment. That’s obvious by the first half of the sentence.
Evan, consider using:
Bomb explosions no longer destroy any equipment, upgraded or not.
Simple and to the point. Clearly implies that bombs used to destroy some equipment, and that it’s upgrad status made a difference. Even people who never knew that trick will understand what it was.
Why did you change this, though?
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Armor now always takes 1 turn to equip, instead of 2 turns multiplied by movement speed
I feel like you should add something to explain it takes 2 turns to swap armor: One to unequip, and one to equip. I can’t be the only person who, after reading this, thinks that tapping “Equip” on new armor will only take 1 turn.
In this game the player is never not wearing armor. I mean, really, it’s just not something you ever do. So “equipping armor”, at least to me, means tapping the “Equip” button on new armor.
Perhaps:
Armor now always takes 1 turn to equip or unequip (2 turns to swap), instead of 2 turns multiplied by movement speed
I’m not sure if it’s intended behavior but opening or closing the Alchemy Guide when you’ve already selected ingredients (scroll of identification in this instance) at the Alchemy Pot clears the ingredients that are already selected (on PC, not sure about the other platforms).
That is intended unfortunately. Showing/hiding the guide resets the scene, which includes cleaning out the items you have prepared. Is there much of a reason to swap between having the guide out and hidden?
Gotta grind the whole bestiary and equipment now!