• 100@fedia.io
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    2 months ago

    translation: we did test it, but we didnt listen to any feedback after we decided to add mouse acceleration and combine unrelated keybinds

  • halcyoncmdr@lemmy.world
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    2 months ago

    I’ll believe it when I see it. These claims always end up being full of shit somehow. 190,000 of those hours will have been the tutorial area or some shit.

  • scrion@lemmy.world
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    2 months ago

    At 7h / day of just testing, 200k hours amount to approximately 110 years, given 260 working days per year.

    Veilguard has been in development for around 9 years, so thats about 12 “years of testing per year”, so pretty much at least 12 people doing nothing else but testing (this assumes sane working conditions - hi EA!)

    Given how long the game has been in development, what does that number even mean? How much of the stuff they wrote 9 years ago is still in place, given that players would expect the technological advancements available since 2015.

    Also, it’s supposed to be released end of October, I believe? Or has it been postponed even further (again)? Anyway, why would they claim something like that before release? That will probably backfire.

    • Bimfred@lemmy.world
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      2 months ago

      A lot of that time, if not the vast majority, is likely performance testing. That’s trivial to automate and can be run across 100+ systems simultaneously.

      • scrion@lemmy.world
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        2 months ago

        Yeah, that’s the implication. Unfortunately, that is also misleading people into believing they might get a well-tested, nearly bug free game.

        • Bimfred@lemmy.world
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          2 months ago

          Yep. And if they fail to deliver on the lofty expectations they’ve created here, the backlash is going to be epic. I don’t want to root for their downfall, but… Imma stock up on popcorn.