Players creating quests for players
https://alexschroeder.ch/wiki/2023-07-29_Players_creating_quests_for_players
by [@kensanata](https://tabletop.social/@kensanata)
(I backticked this because I imagine mentioning someone in a lemmy post is not good manners.)
I’ve been playing Palia recently, and one hung I thought was interesting is that they’ve replaced the concept of having a trading post with player quests.
Instead of buying an item you want, you can post a “request”, which other players can fulfill. Instead of receiving money, the fulfilling player receives “renown”, which is basically a type of XP you only get for completing quests.
Every request I’ve posted has been fulfilled, and it doesn’t require anything on behalf of the poster (except there’s a cooldown), so it’s a lot more satisfying.
It creates a dynamic where the newer players want to request things they need, while experienced players want to fulfill those for renown. This explicitly rewards altruistic behavior while also feeling more like a community and less antagonistic than a trading post.