I have a bunch of things I have cooking, kinda on and off.

  • Working with @Burger@burggit.moe on Burggit, obviously.

  • Have a minecraft modding project I work on occasionally. Not something I think I’ll ever share publicly (might share some screenshots at some point though.).

  • There’s a super secret super cool project I’ve been working on for Shota Services, which I hope people will enjoy when it comes out.

  • As well as a bunch of smaller things like tweaking various sites and some other things which are too early for me to reveal.

What have you been doing to express your creativity recently?

  • Nazrin@burggit.moe
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    1 year ago

    I work on coding a genshin impact private server. It take the somehow acquired from the client resources and tries to emulate the behavior of the server. Super buggy, but I’m slowly ironing out bugs and making the quests possible without using too many manual override commands.

    • Disa@burggit.moeOPM
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      1 year ago

      That’s super cool! I love reverse engineering type projects like that. How do you manage to get the client to connect to the modded server? I imagine it’d be through either a modified client or an isolated network of sorts.

      • Nazrin@burggit.moe
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        1 year ago

        It’s through a proxy redirector. The client believes it is talking directly to the official server with nearly no modification.

      • MomoNeedsCorrection@burggit.moe
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        1 year ago

        Theoretically, you can basically do this for any game (or similar software) that primarily runs on your computer, but connects up to a server for various purposes. If you know what information your game sends up, and what the server sends down, it’s entirely possible to create an alternative server that sends down the right information, along with some method of redirecting the game to your new server.

        The biggest examples would be things like wiimmfi or pokemon event distribution servers

    • awoo@burggit.moe
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      1 year ago

      Is it Grasscutter by any chance? I was looking for some decent offline single player experience but the last time I checked it’s still a bit underwhelming.

      • Nazrin@burggit.moe
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        1 year ago

        Ya, Grasscutter. Last two months I’ve helped bring the questing from nearly unplayable to there only needing to be a few commands to finish the prologue.

        • awoo@burggit.moe
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          1 year ago

          Oh boy. How healthy is the project at the moment? I think when I found it last year the community was super active. I stopped paying attention to it but always had a fear that the community may have imploded due to retarded drama or burned itself out.

          Either way I’ll give it another try when I go on vacation next month. Looking forward to it.

          • Nazrin@burggit.moe
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            1 year ago

            Unfortunately it seems I’m the main coder now. I haven’t seen the former, much more experianced, active main coder for a few weeks now. He’s probably taking a minecraft break, but there’s still a lot of low hanging fruit to cover.

            • awoo@burggit.moe
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              1 year ago

              Interesting. My Java is rusty and I have only played the game for less than 10 hours but I’ll see if there is anything I can help.