VideogameClub - June 2024 - Firewatch
Time to start a thread on Mastodon and Lemmy to write my impressions for this month’s pick from the Videogame Club.
A few words about the game before starting: Firewatch is a story-driven adventure game from 2016, set in the wilderness of Wyoming, with beautiful and atmospheric visuals.
@the_gamer_tavern Day 1 was literally…a blast! (see what I did here?)
Given the starting atmosphere I thought I was in for a creepy adventure… well, I was wrong. Or to better say it, I was wrong in believing the entire game would be too heavy.
Talking with Delilah lifted me up, Henry stuttering in front of a bra and some panties made me smile but the most important thing, I’m amazed by the vibrant colors of this game, especially on the Steam Deck.
@thegamerstavern @the_gamer_tavern This is one of those games that for some reason left a very strong positive impression, and a game I think about pretty often even after all these years. The reason? could be the immersive atmosphere
@akmur @the_gamer_tavern so far I only got to day 2 but I must admit that you’re absolutely right: this game started with an amazing atmosphere.
Being a hiking/trekking nerd myself, I may be biased in my liking of the game tho 😅
@thegamerstavern @the_gamer_tavern in not a hiker but I still love it :)
@the_gamer_tavern
Getting back to this thread after ending the game and let some feelings seeping inI enjoyed playing Firewatch so much! I believe this game achieved a whole new level of immersion and set the bar as a target for every other game out there
The music, the narrative, the immersion, all of them meshed together produced a wonderful journey throughout Firewatch, making me melanchonic during the credit roll
#VGCJuly2024 #VideoGameClub #Firewatch #Gaming #LinuxGaming #Videogames
Day 2 is gone and done, with the huge question mark about who could have done something like that to the tent.
I’m glad I found some rope so I can start rappel down pretty much everywhere needed, but now I need to find something to clear the blocked paths.
Generally speaking, not having a direction / quest indicator at first felt hard, but using the map feels more and more natural by the hours and it’s such a cool and immersive concept.
Right at the start of the game, the background story of the main character hits hard, creating a heavy personal baggage and a heavy atmosphere.
I found myself going with a loud “Oof” in more than occasion.
Fortunately, Delilah comes to help through the radio, brightening up the atmosphere a little bit but not lifting completely the weight on the shoulder.
Off to day 1 I go
@thegamerstavern @the_gamer_tavern You’re in for a treat! It’s a really good game.
@quester @the_gamer_tavern as far as I got, you’re 100% right!
@thegamerstavern @the_gamer_tavern such a great story in that game.